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EarthBound Zero/RAM map
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The following article is a RAM map for EarthBound Zero.
RAM
RAM | Purpose |
---|---|
0x0006 | Part of an instruction for "copy protection". $E5 on checksum failure. $00 to bypass. "Correct"/non-hack value unknown. |
0x0015 | Used for assigning area to objects? |
0x0060 | HP target value for stat increase during level up |
0x0611 | Looks like the first EXP byte, but changing it even mid-battle will result in insta-death. Anti-cheat? |
0x0818-B | The X and Y coordinates, stored strangely; see below |
Coordinates
The coordinates in RAM to not correspond to coordinates in the rest of the game. To convert it, run this Python code (in this example, bytes $818-B are `80 19 C0 2D`):
# replace with the values from the RAM ram_x = 0x1980 ram_y = 0x2dc0 real_x = ((byte1 << 8) | (byte0 & 0xC0)) >> 2 real_y = ((byte3 << 8) | (byte2 & 0xC0) - 0x2000) >> 2
SRAM (save data)
The checksum is not figured out yet, so you can only edit things by using a save RAM editor on a live game, otherwise it will erase your save data.
Unknown
- 0000-13FF: Unknown
Main data
- 1400-1401: Checksum
- The algorithm is unknown.
- 1402-1403: Unknown
- 1404-1407: Position
- 1408-140B: Current party members
- Each number corresponds to an ally in Ally data, 0 means empty and skips to the next value.
- 140C-140F: Unknown
- 1410-1411: Current money
- 1412-1414: Money in bank
- 1415-141F: Unknown
- 1420-1430: Your name (the player name, not Ninten's name)
- 1431-143F: Unknown
Ally status
This is documented below.
- 1440-147F: Ninten
- 1480-14BF: Ana
- 14C0-14FF: Lloyd
- 1500-153F: Teddy
- 1540-157F: Pippi
- 1580-15BF: EVE
- 15C0-15FF: Flying Man
Other
- 1600-1688: Unknown
- 1689-1983: Favorite food name
- 1984-16AF: Unknown
- 16B0-16CF: Items in storage
Unknown
- 16D0-1FF0: Other
Ally state
Each ally's state is stored at a place corresponding to the character, see the above section
- 00: Unknown (unused?)
- 01: Status condition
- Bit 0: Cold
- Bit 1: Poisoned
- Bit 2: Puzzled
- Bit 3: Confused
- Bit 4: Sleeping
- Bit 5: Paralyzed
- Bit 6: Stone
- Bit 7: Unconscious (can be applied even when HP isn't at 0)
- 02: Unknown
- 03-04: Max HP
- 05-06: Max PP
- 07-08: Offense
- 09-0A: Defense
- 0B: Fight
- 0C: Speed
- 0D: Wisdom
- 0E: Strength
- 0F: Force
- 10: Level
- 11-13: Experience
- 14-15: Current HP
- 16-17: Current PP
- 18-19: Unknown
- 20-27: Items
- 28: Weapon
- 29: Coin
- 2A: Ring
- 2B: Pendant
- 30-37: Learned PSI
- 38-3E: Name
- 3F: Unknown (unused?)
Internal Data for EarthBound Zero
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