Super Mario World (SNES)/TBL

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Introduction

The text in Super Mario World is stored similar to an ASCII string in the ROM for most texts, the only difference being that differnt values mean A, and so forth. The exception to that rule is the text for Bowser, since that uses a special 4-byte data packet to describe the individual letters.

Regular text

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Bowser Text

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So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?