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Nintendo Entertainment System/Hardware information
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The Nintendo Entertainment System (NES for short) consists of:
- 2A03 Central Processing Unit
- A 6502 8-bit (using a custom MOS Technology 6502 class) Processor running at ~1.8Mhz
- On-die PSG sound supporting 5 channels:
- 2 square wave
- 1 triangle wave
- 1 noise
- 1 PCM
- 16 Kbit (2kb) of RAM
- 2C02 Picture Processing Unit
- 16 Kbit (2kb) of VRAM
- Screen Resolution of 256x240
- 52 Colours Available (four levels of gray, and four levels of each of 12 hues)
- Up to 25 colours on screen
- Maximum of 64 sprites
- Maximum of 8 sprites per scanline
- 8x8 or 8x16 sprite size
- Two picture scrolls, Horizontal and Verical
- Game Pak
- Min/Max attested cart size: 192 Kbit - 4 Mbit
- More than 320 Kbit requires bankswitching hardware
- Some games contain extra RAM for the CPU and/or PPU
More NES hardware information can be found at http://nesdev.parodius.com/wiki/