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Kirby's Dream Land/RAM map
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The following article is a RAM map for Kirby's Dream Land.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Address Function 0xC000 The graphical Y position of the left half of Kirby's sprite 0xC001 The graphical X position of the left half of Kirby's sprite 0xC002 The ID of the tile that should be displayed as the left half of Kirby 0xC003 Something to do with variants or effects for the sprite being displayed as Kirby's left half 0xC004 The graphical Y position of the right half of Kirby's sprite 0xC005 The graphical X position of the right half of Kirby's sprite 0xC006 Something to do with Kirby's animation 0xD053 Visual Scroll X. This does not affect collision detection or where sprites are drawn on the screen 0xD055 Visual Scroll Y. This does not affect collision detection or where sprites are drawn on the screen 0xD05C Kirby's Actual X position relative the screen. Setting the value past $4C may cause issues with the game's collision detection. 0xD05D Kirby's Actual Y position relative to the screen 0xD066 Kirby's Inhale Timer. Set at $00 and incrementing at every frame when inhaling. Freezes when stopping inhaling. 0xD070 Score (10000s place) 0xD071 Score (1000s place) 0xD072 Score (100s place) 0xD073 Score (10s place) 0xD080 Background Brightness/Contrast 0xD081 Sprite Brightness/Contrast 0xD086 Kirby's Health Bar 0xD089 Lives 0xD093 Boss's Health Bar 0xDE02 Something to do with parts of the music
Internal Data for Kirby's Dream Land
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