Chip 'n Dale Rescue Rangers/Animation IDs

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Animation IDs

These IDs occupy memory addresses 0420-042F.

Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.

ID # Description
00 Chip/Dale under box
01 Chip (still)
02 Chip (holding object)
03 Chip (walking)
04 Chip (walking w/ object)
05 Chip (ducking)
06 Chip (ducking under box)
07 Chip (jumping/falling)
08
09 Chip (throwing object)
0A
0B Chip (taking damage)
0C
0D Dale (still)
0E Dale (holding object)
0F Dale (walking)
10 Dale (walking w/ object)
11 Dale (ducking)
12 Dale (ducking under box)
13 Dale (jumping/falling)
14
15 Dale (throwing object)
16
17 Dale (taking damage)
18
19
1A
1B
1C Robot dog (moving)
1D Robot dog (still)
1E
1F
20
21
22 Box (picked up)
23
24
25
26 Apple
27
28
29 Chip (being carried)
2A Dale (being carried)
2B
2C
2D Flower tile (hidden)