If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Castlevania III: Dracula's Curse/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Castlevania III: Dracula's Curse.
Address Size Description -------- ---- ----------- $19 Menu Mode (meaning depends on menu, i.e. title screen, password entry, game over, etc) $26 Controller 1 Pressed $28 Controller 1 $32 Timer $35 Lives $36 Score 0000xx $37 Score 00xx00 $38 Score xx0000 $39 Player 00 = None; 01 = Syfa; 02 = Grant; 03 = Alucard $3A Partner 00 = None; 01 = Syfa; 02 = Grant; 03 = Alucard $3C Energy $68 Menu selection (Start/Password or Continue/Password) $84 Hearts $F8 Controller 1 Pressed (same as 26?) $FA Controller 1 (same as 28?) $7E Time 00xx $7F Time xx00 $0200 $100 OAM (sprites) $05D8 Timer before crouch-landing (starts at 07 (when a jump starts), augments +1/frame until player starts falling and then decreases -1/frame until 00) $0790 $10 Password data (populated during password entry) $07A0 $10 Password data (for display on game over) $07F8 $8 Player name
The following article is a RAM map for Castlevania III: Dracula's Curse.
Address Size Description -------- ---- ----------- $0018 System State 00 = Title; 02 = New Game; 03 = In-game Transition; 04 = In-Game; 05 = Game Over Transition; 06 = Game Over; 07 = Stage Select Debug; 08 = Map Screen; 09 = Prayer Scene; 0a = Name Entry; 0b = Password Entry; 0c = Epilogue; 0d = Credit Roll; 0e = Respawn; 0f = Sound Test Debug $0019 System Substate $001B System Step Counter $001D Blackout Delay $0020 Randomizer $0021 PPU Bank (write to $B003) $0028 2 Controller Buttons Pressed 01 = right; 02 = left; 04 = down; 08 = up; 10 = start; 20 = select; 40 = B; 80 = A $002A 2 Controller Buttons Held $002C Game State $002D User Paused (toggled by Start button) $002E Stage Clear $0030 Checkpoint (used for Password Entry) $0031 Grant Defeated $0032 2 System Effect Timer $0034 Stage $0035 Block $0036 Room $0037 Lives $0038 8 CHR Banks $0040 IRQ Control $0041 2 IRQ Latch $0043 Default Drawing State (write to $006A) $0044 3 Score (little endian) $0048 Partner 00 = Trevor; 01 = Syfa; 02 = Grant; 03 = Alucard; ff = None $0049 Partner Active (bool) $004A Player's Health 40 = full $004B Boss Health $0053 2 View Position (little endian) $0055 View Subpixel Position $0056 Left Spawn Area $0057 Right Spawn Area $005A 2 Tile Assembly Pointer $005C 2 Pallet Map Pointer $005E 2 Nametable Write Address $0060 Tile Assembly ID $0061 Transition Timer $0062 Player Direction 00 = left; 01 = right; 02 = still $0063 View Refreshed Position $0064 Update View $0065 Room Orientation 00 = horizontal; 80 or 81 = vertical; 82 = scroll up; 83 = scroll down; 84 = collapse up; 85 = collapse down $0066 2 Stair Map Address $0068 Player Animation State (for transitions) $0069 Current Instance (saves X register) $006A Drawing State $006B View Speed $006C 2 PPU Write Position $006E Room Size $006F CHR Write Mode 00 or 03 = all CHR banks; 01 = status bar banks; 02 = clear NPC banks $0070 Previous Room Orientation $0071 Music Loaded $0072 Transition Nametable (nametable to use after door closes) $0073 Horizontal Spawner Block $0074 Leftmost Spawner Block $0075 Boss Scroll Lock $0076 Vertical Spawner Block $0077 Vertical Spawner Previous (?) $0078 Spawner Count $007A Room Type 10 = Stormclouds; 20 = Autowalk; 30 = River; 40 = Clockwork; 50 and 60 = Watery Grave; 70 = Flood Zone; 80 = Collapsing Bridge $007b 2 Time (little endian) $0081 Hearts $0082 Trevor Weapon 00 = none; 01 = axe; 02 = boomerang; 03 = knife/book; 04 = holy water; 05 = fireball; 06 = freeze; 07 = orb; 08 = axe; 09 = boomerang; 0a = knife/book ;0b = clock $0083 Partner Weapon $84 Weapon Multiplier 00 = none; 01 = [II]; 02 = [III] $85 Partner Weapon Multiplier $8b Whip 00 = short; 01 = medium; 02 = long
Internal Data for Castlevania III
| |
---|---|