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Zelda II: The Adventure of Link
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Zelda II: The Adventure of Link | |
Mapper No. | 1 |
Mapper Name | [[Nintendo MMC1]][[Category:NES games using the Nintendo MMC1 mapper]] |
PRG-ROM Pages | 8 Template:X 16kB[[Category:NES games with 8 Template:X 16kB PRG-ROM pages]] |
CHR-ROM Pages | 16 Template:X 8kB[[Category:NES games with 16 Template:X 8kB CHR-ROM pages]] |
Mirroring | Horizontal |
4-Screen Mirroring | No |
SRAM Enabled | Yes |
Documents
Utilities
Level Editors
- Zelda II Editor
- Zelda II Overworld Editor
- Zelda II Overworld Map Editor (Beta 1)
- Zelda II Side View Editor
- ZII Game Editor
- ztwedit
Text Editors
Hacks
- Adventure of Error
- Evil Dead
- The Legend of Zelda: Journey of a Day
- The Legend of Zelda: Shadow of Night
- Zelda II - The Adventure of Link "Part 2"
- Zelda II - The Adventure of Link "Part 3"
- Zelda II: Remove big flasheffect
Programs
- pyZeldaII - A Pygame based Zelda II engine with some levels.
Translations
- Dutch translation by Ok Impala!
- Latin translation by abw
- Swedish translation by Cyndline Romhacks
- Turkish translation by knighTeen87
Miscellaneous
0x72E
= Change this byte from02
to00
and you will be able to walk over any terrain (mountains, oceans) in the overworld.0x1C369
= This byte defines the number of lives you start the game with; set it to any value you like.
Known Dumps
- Zelda II - The Adventure of Link (U) [!]
- Zelda II - The Adventure of Link (E) (PRG0)
- Zelda II - The Adventure of Link (E) (PRG2)
- Zelda II - The Adventure of Link (GC)
External Links
- Zelda II: The Adventure of Link maps at NESMaps