Eggerland: Meikyuu no Fukkatsu/RAM map

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< Eggerland: Meikyuu no Fukkatsu
Revision as of 23:58, 1 December 2005 by Alchemic (talk | contribs) (Removed redundant braces from game name for rammap template)
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Chip tiny.png The following article is a RAM map for Eggerland: Meikyuu no Fukkatsu.


Current Sprites

  • 0693 - 06B3 (0021) = Type
  • 06B4 - 06D4 (0021) = ???
  • 06D5 - 06F5 (0021) = X position - real time
  • 06F6 - 0716 (0021) = Y position - real time
  • 0717 - 0737 (0021) = X position - updates at half-blocks (intervals of 8)
  • 0738 - 0758 (0021) = Y position - updates at half-blocks (intervals of 8)

Note: possibly more bytes after these

Misc

  • 0008 = Controller input - hold
  • 000A = Controller input - tap


  • 0064 - 0078 (0014) = Room clear flags
  • 0079 - 007D (0005) = Unidentified flags


  • 008A = Last heart framer collected - X position
  • 008B = Last heart framer collected - Y position


  • 0092 = Lives
  • 0093 = Egger shots


  • 00AB = X position - real time
  • 00AD = Y position - real time
  • 00AE = X position - updates at half-blocks (intervals of 8)
  • 00AF = Y position - updates at half-blocks (intervals of 8)
  • 00B0 = Facing direction
  • 00B1 = Moving direction (80 = not moving)
  • 00B2 = Facing direction
  • 00C2 = Map tile in front of player - X position (updates with A button, presumably for PW use)
  • 00C3 = Map tile in front of player - Y position (updates with A button, presumably for PW use)


  • 07D3 = Heart framers in room
  • 07D4 = Heart framers collected
    • If 07D4 >= 07D3 after getting a heart framer, the chest opens


  • 0352 - 0424 (00D2) = Current map data