If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mega Man 5/Object ID
Jump to navigation
Jump to search
This is a sub-page of Mega Man 5.
Object ID defines part of the constellation of data used to set up Object Memory for a level's enemies and their sprites. When an object is initialized (when an enemy or item becomes visible on the side of the screen), the Object ID is used as index to load from tables and write to Object Memory. Tables used in hit-detection events also uses Object ID for index. Most of those are Vulnerability tables.
List of Object ID's
To do: List of ID's between $00 - $FF to be added |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |