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Pokémon Mystery Dungeon: Red Rescue Team/Scripting
Much of the game uses it's own specific scripts to move along the plot and have characters interact.
Scripts come in 16 byte (0x10) intervals. The first two bytes are the command, and the rest are the arguments. The last four bytes in a statement are usually reserved for a pointer if needed.
Commands
Note: All parameters for commands are in little endian format.
01
To do: {{{1}}} |
The 01 Command fades out the current screen, and warps the player to a new location.
Format: 01 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out Y = Place to warp to Places found: Y Place -- ----- 00 - Debug Room 01 - Left Pokemon Square 02 - Whishcash pond entrance 03 - Whishcash pond entrance 04 - Pelliper Post Office Entrance 05 - Inside Pelliper Post Office 06 - Top of Pokemon Square 07 - Unused bedroom with noctowl and gulpin Japanese Text on bottom translates to provisonal map. Exit warps to Makuhita Dojo Entrance. 08 - Luminous Cave Team Base ---------- 09 - Team Base 0A - Team Base 0B - Team Base 0C - Inside Team Base 0D - Inside Team Base 0E - Inside Team Base 0F - Team Base ... 67 - Inside Team Base Friend Areas ------------ 68 - Northern Sea ... A0 - Enclosed Island A1 - Final Island Other ------ A2 - Green Waves A3 - Purple Waves A4 - Forest A5 - Lava Field A6 - Ice Cave A7 - Volcano A8 - Snowy Forest A9 - Snowy Forest 2 AA - Low Snowy Forest AB - Night Sky with Horizon AC - Sky Pillar AD - Meteor AE - Fog AF - Sky with Meteor B0 - Night Sky B1 - END B2 - Forest 2 B3 - Tiny woods last floor? B4 - Cave Entrance B5 - Thunderwave last floor? B6 - Other cave Entrance B7 - Rocks? B8 - Forest Entrance B9 - Trees BA - Foggy Mountain Lookout BB - Top of some place BC - Dead Cave entrance BD - Mt Thunder Middle BE - Mt Thunder Top BF - ... D0 - Sky Tower Middle D1 - Blue D2 - Purplish Cave ... D9 - Sunset over mountain ... DF - Changing Colors (Game Intro Questions) E0 - Title Screen E1 - Title overview of world E2 - The Pokemon Company E3 - Health and Safety Warning E4 - Map of World
02
The 02 command warps the player directly into a dungeon
Format: 02 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out Y = Dungeon ID
03
The 03 command warps the player directly to the friend area map
Format: 03 00 XX XX YY YY YY YY 00 00 00 00 00 00 00 00 X = Time to fade out Y = Unknown; Command only works if set to zero or one.
04
The 04 command is similar to the 02 command. It warps the player into a dungeon, but plays a map walking animation first.
Format: 03 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out Y = Dungeon ID [00 - 2C]
05
To do: {{{1}}} |
Displays dialogue that asks if it is OK to enter the dungeon with the following rules.
Format: 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00