If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Super Mario Land/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Super Mario Land.
RAM Map
VRAM
Addr Size Description ---- ---- ----------- 9806 2 Lives displayed, copy from (DA15) 9821 1 Score - Ten thousands 9822 1 Score - Thousands 9823 1 Score - Hundreds 9824 1 Score - Tens 9825 1 Score - Ones .... .... .... 9829 1 Coin - Tens 982A 1 Coin - Ones .... .... .... 982C 1 Current world 982E 1 Current stage .... .... ... 9831 1 Timer - Hundreds 9832 1 Timer - Tens 9833 1 Timer - Ones
WRAM
Addr Size Description ---- ---- ----------- C0A3 1 Lives earned or lost C0A4 1 ? (0x39 = Game Over) C201 1 ? Mario's Y position relative to the screen C202 1 ? Mario's X position relative to the screen C203 1 Mario's pose. C207 1 Probably used in Mario's jump routine. 0x00 = Not jumping, 0x01 = Ascending, 0x02 = Descending C208 1 Mario's Y speed. C20A 1 Mario is on the ground flag (0x01 = On the ground, 0x00 = In the air) C20C 1 ? Absolute value of Mario's X speed C20D 1 Direction Mario faces while walking. 0x20 = Left, 0x10 = Right DA15 1 Lives
HRAM
Addr Size Description ---- ---- ----------- FF99 1 Powerup Status .... .... .... FFB3 1 ? (0x39 = Game Over) FFFA 1 Coins (Hex-encoded decimal) FFFB 1 ? (0x2B = Extra Life)
Notes
- Hex encoded decimal (daa) - if you view it as a hex number, the count skips A through F in any given ordinal. In this way, the hex value is human readable as the "correct" (decimal) number.
- A list of less certain addresses is available on the Talk page for further review.
Internal Data for Super Mario Land
| |
---|---|