Lagoon (SNES)/TBL

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Chip tiny.png The following article is a Text Table for Lagoon (SNES).

Much of this is similar to ASCII code, but there are some noticeable differences, such as the lower-case letters.

0x07=[turns off window border]
0x08=[character ignored]
0x09=[character ignored]
0x0a=[return cursor to beginning of window]
0x0b=[end of message window]
0x0c=[end of message window]
0x0d=[end of line]
0x0e=[return cursor to beginning of window]
0x0f=[end of message series]
0x10=[character ignored]
0x11=[highlight text that follows]
0x12=[highlight text that follows]
0x14=[character ignored]
0x15=[character ignored]
0x16=[character ignored]
0x17=[character ignored]
0x29=[transparent text cell]
0x2a=(
0x2b=)
0x2c=,
0x2d=-
0x2e=.
0x2f=!
0x30=0
0x31=1
0x32=2
0x33=3
0x34=4
0x35=5
0x36=6
0x37=7
0x38=8
0x39=9
0x3a=:
0x3b=[left arrow]
0x3c==
0x3d=[right arrow]
0x3f=?
0x41=A
0x42=B
0x43=C
0x44=D
0x45=E
0x46=F
0x47=G
0x48=H
0x49=I
0x4a=J
0x4b=K
0x4c=L
0x4d=M
0x4e=N
0x4f=O
0x50=P
0x51=Q
0x52=R
0x53=S
0x54=T
0x55=U
0x56=V
0x57=W
0x58=X
0x59=Y
0x5a=Z
0x5c='
0x5d=a
0x5e=b
0x5f=c
0x60=d
0x61=e
0x62=f
0x63=g
0x64=h
0x65=i
0x66=j
0x67=k
0x68=l
0x69=m
0x6a=n
0x6b=o
0x6c=p
0x6d=q
0x6e=r
0x6f=s
0x70=t
0x71=u
0x72=v
0x73=w
0x74=x
0x75=y
0x76=z
0xef=[space]
0xff=[end of messages]

Most unused characters show up as spaces in message windows, while characters that are ignored do not show up at all.

Two character codes are used to represent certain phrases e.g.:

0x013b="Lagoon Castle"
0x013c="Lagoon Castle"
0x013d="Lagoon Castle"
0x013e="Lagoon Castle"
0x0140="Gold Cave"
0x0141="Philips Castle"
0x0142="Dwarf Cave"
0x0143="Siegfried Castle"
0x0144="Ice Cave"
0x0145="Lagoon Castle"
0x0146="Lagoon Castle"
0x0147="Lagoon Castle"
0x0148="Phantom Hill"
0x0149="Lagoon Castle"
0x014a="Lagoon Castle"
0x0151="Short Sword"
0x0152="Silver Sword"
0x0153="Magic Sword"
0x0154="Force Sword"
0x0155="Moon Blade"
0x0156="Bandit Armor"
0x0157="Gold Armor"
0x0158="Sonic Armor"
0x0159="Thunder Armor"
0x015a="Moon Armor"
0x015b="Iron Shield"
0x015c="Large Shield"
0x015d="Great Shield"
0x015e="Maxim Shield"
0x015f="Moon Shield"
0x0160="Protective Ring"
0x0161="Power Ring"
0x0162="Defensive Ring"
0x0163="Curing Ring"
0x0164="Time Ring"
0x0165="Earth Staff"
0x0166="Sky Staff"
0x0167="Star Staff"
0x0168="Moon Staff"
0x0169="Fire Crystal"
0x0170="Healing Pot"
0x0171="Shiny Ball"
0x0172="Shiny Stone"
0x0173="Elixir"
0x0174="Bright Stone"
0x0175="Life Ball"
0x0176="Samson's Key"
0x0177="Key of Philips"
0x0178="Key of Prison"
0x0179="Mint"
0x017a="Duma's Key"
0x017b="Key of Siegfried"
0x017c="Moveable Mantle"
0x017d="Ancient Book"
0x017e="Freezing Pot"
0x017f="Thor's Pendant"
0x0180="Powerful Mirror"
0x0181="Moon Stone"
0x0182="Angel's Bell"
0x0183="Truth Fire"
0x0184="Fur Mantle"
0x0185="Statue"
0x0186="Tablet of Faith"
0x0187="Tablet of Wish"
0x0188="Tablet of Hope"
0x0189="Armor Shop"
0x018a="Armor Shop"
0x018b="Armor Shop"
0x018c="Armor Shop"
0x018d="Armor Shop"
0x018e="Armor Shop"
0x018f="Armor Shop"
0x0190="Armor Shop"
0x0191="Weapon Shop"
0x0192="Thor"
0x0193="Mathias"
0x0194="Zerah"
0x0195="Place of Faith"
0x0196="Mayor's House"
0x0197="Mayor's Wife"
0x0198="Restaurant"
0x0199="Nymph"
0x019a="SAMSON"
0x019b="SAMSON"
0x019c="SAMSON"
0x019d="SAMSON"
0x019e="SAMSON"
0x019f="SAMSON"
0x01a0="SAMSON"
0x01a1="NATELA"
0x01a2="EARDON"
0x01a3="THIMALE"
0x01a4="BATTLER"
0x01a5="ELLA"
0x01b0="West"

The strings assigned to these codes are found at the beginning of the text table.