Mega Man 3 (NES)/RAM map

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Chip tiny.png The following article is a RAM map for Mega Man 3 (NES).

Player Variables


Life & Health

RAM Function Details
$00A2 Current HP
$00AE Lives Remaining
$00AF Energy Tanks Remaining


Weapons

RAM Function
$00A3 Gemini Beam
$00A4 Needle Cannon
$00A5 Hard Knuckle
$00A6 Magnet Missile
$00A7 Top Spin
$00A8 Search Snake
$00AA Spark Shock
$00AC Shadow Blade


Hex value Description
00 Don't have weapon
9C Have weapon


Rush Equipment

RAM Function Details
$00A9 Rush Coil
$00AB Rush Marine
$00AD Rush Jet

Miscellaneous Variables


Stages

RAM Function Details
$0022 Current Stage 00 - Needle Man
01 - Magnet Man
02 - Gemini Man
03 - Hard Man
04 - Top Man
05 - Snake Man
06 - Spark Man
07 - Shadow Man
08 - Needle Man 2
09 - Gemini Man 2
0A - Spark Man 2
0B - Shadow Man 2
0C - Wily Castle 1
0D - Wily Castle 2
0E - Wily Castle 3
0F - Wily Castle 4
10 - Wily Castle 5
11 - Wily Castle 6
14 - Ending scene
16 - Dr. Light's Lab
$006E Wily Stage 4 Boss Rematches 00 - No bosses defeated
01 - Needle Man defeated
02 - Magnet Man defeated
04 - Gemini Man defeated
08 - Hard Man defeated
10 - Top Man defeated
20 - Snake Man defeated
40 - Spark Man defeated
80 - Shadow Man defeated



$00DC - $0DE4 Music