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The Legend of Zelda/Dungeon Data
Legend of Zelda: Dungeon Data
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| || || Level 1
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|193FF || || Image Palette #0: Subscreen Infrastructure
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|19403 || || Image Palette #1: Subscreen Map/Text
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|19407 || || Image Palette #2: Walls, most floors
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|1940B || || Image Palette #3: Floors with obstructive liquid
|-
|1940F || || Sprite Palette #0: Link
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|19413 || || Sprite Palette #1: Certain enemies (blue)
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|19417 || || Sprite Palette #2: Old Man, certain enemies (red)
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|1941B || || Sprite Palette #3: Blocks (while shifting)
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|19425 || 19428 || The 4 item tiles
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|19429 || || Coordinate for drawn map data (shift left or right)
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|1942A || || Coordinate for item map cursor (shift left or right) (+ or - 8)
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|1942B || || Entrance room
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|1942C || || Triforce room (for compass)
|-
|1942F || || Level # value
|-
|19430 || || Beginning of stairway list (of 8X16 grid)
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|1943A || || Boss room
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|1943B || 1944A || Drawn map data (16 columns)
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|1944B || || Dungeon map display begins
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|19478 || 19497 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19498 || 194B7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|194B8 || 194BF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19407-E].
|-
|194C0 || 194C7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|194C8 || 194CF || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|194D0 || 194D7 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|194D8 || 194DF || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|194E0 || 194E7 || Second of four tiers in "Link's Death Spiral" sequence.
|-
|194E8 || 194EF || Third of four tiers in "Link's Death Spiral" sequence.
|-
|194F0 || 194F7 || Final tier in "Link's Death Spiral" sequence.
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| || || Level 2
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|194FB || 194FE || Image Palette #0
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|194FF || 19502 || Image Palette #1
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|19503 || 19506 || Image Palette #2
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|19507 || 1950A || Image Palette #3
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|1950B || 1950E || Sprite Palette #0
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|1950F || 19512 || Sprite Palette #1
|-
|19513 || 19516 || Sprite Palette #2
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|19517 || 1951A || Sprite Palette #3
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|19521 || 19524 || The 4 item tiles
|-
|19525 || || Coordinate for drawn map data (shift left or right)
|-
|19526 || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|19527 || || Entrance room
|-
|19528 || || Triforce room (for compass)
|-
|1952B || || Level # value
|-
|1952C || || Beginning of stairway list (of 8X16 grid)
|-
|19536 || || Boss room
|-
|19537 || 19546 || Drawn map data (16 columns)
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|19547 || 19573 || Dungeon map of Level 2
|-
|19574 || 19593 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19594 || 195B3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|195B4 || 195BB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19503-A].
|-
|195BC || 195C3 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|195C4 || 195CB || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|195CC || 195D3 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|195D4 || 195DB || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|195DC || 195E3 || Second of four tiers in "Link's Death Spiral" sequence.
|-
|195E4 || 195EB || Third of four tiers in "Link's Death Spiral" sequence.
|-
|195EC || 195F3 || Final tier in "Link's Death Spiral" sequence.
|-
| || || Level 3
|-
|195F7 || 195FA || Image Palette #0
|-
|195FB || 195FE || Image Palette #1
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|195FF || 19602 || Image Palette #2
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|19603 || 19606 || Image Palette #3
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|19607 || 1960A || Sprite Palette #0
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|1960B || 1960E || Sprite Palette #1
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|1960F || 19612 || Sprite Palette #2
|-
|19613 || 19616 || Sprite Palette #3
|-
|1961D || || The 4 item tiles
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|19621 || || Coordinate for drawn map data (shift left or right)
|-
|19622 || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|19623 || || Entrance room
|-
|19624 || || Triforce room (for compass)
|-
|19627 || || Level # value
|-
|19628 || || Beginning of stairway list (of 8X16 grid)
|-
|19632 || || Boss room
|-
|19633 || 19642 || Drawn map data (16 columns)
|-
|19643 || || Dungeon map begins for Level 3
|-
|19670 || 1968F || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19690 || 196AF || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|196B0 || 196B7 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[195FF-606].
|-
|196B8 || 196BF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|196C0 || 196C7 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|196C8 || 196CF || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|196D0 || 196D7 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|196D8 || 196DF || Second of four tiers in "Link's Death Spiral" sequence.
|-
|196E0 || 196E7 || Third of four tiers in "Link's Death Spiral" sequence.
|-
|196E8 || 196EF || Final tier in "Link's Death Spiral" sequence.
|-
| || || Level 4
|-
|196F3 || 196F6 || Image Palette #0
|-
|196F7 || 196FA || Image Palette #1
|-
|196FB || 196FE || Image Palette #2
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|196FF || 19702 || Image Palette #3
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|19703 || 19706 || Sprite Palette #0
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|19707 || 1970A || Sprite Palette #1
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|1970B || 1970E || Sprite Palette #2
|-
|1970F || 19712 || Sprite Palette #3
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|19719 || || The 4 item tiles
|-
|1971D || || Coordinate for drawn map data (shift left or right)
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|1971E || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|1971F || || Entrance room
|-
|19720 || || Triforce room (for compass)
|-
|19723 || || Level # value
|-
|19724 || || Beginning of stairway list (of 8X16 grid)
|-
|1972E || || Boss room
|-
|1972F || 1973E || Drawn map data (16 columns)
|-
|1973F || || Dungeon map begins for Level 4
|-
|1976C || 1978B || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|1978C || 197AB || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|197AC || 197B3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[196FB-702].
|-
|197B4 || 197BB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|197BC || 197C3 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|197C4 || 197CB || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|197CC || 197D3 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|197D4 || 197DB || Second of four tiers in "Link's Death Spiral" sequence.
|-
|197DC || 197E3 || Third of four tiers in "Link's Death Spiral" sequence.
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|197E4 || 197EB || Final tier in "Link's Death Spiral" sequence.
|-
| || || Level 5
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|197EF || 197F2 || Image Palette #0
|-
|197F3 || 197F6 || Image Palette #1
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|197F7 || 197FA || Image Palette #2
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|197FB || 197FE || Image Palette #3
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|197FF || 19802 || Sprite Palette #0
|-
|19803 || 19806 || Sprite Palette #1
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|19807 || 1980A || Sprite Palette #2
|-
|1980B || 1980E || Sprite Palette #3
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|19815 || || The 4 item tiles
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|19819 || || Coordinate for drawn map data (shift left or right)
|-
|1981A || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|1981B || || Entrance room
|-
|1981C || || Triforce room (for compass)
|-
|1981F || || Level # value
|-
|19820 || || Beginning of stairway list (of 8X16 grid)
|-
|1982A || || Boss room
|-
|1982B || 1983A || Drawn map data (16 columns)
|-
|1983B || || Dungeon map begins for Level 5
|-
|19868 || 19887 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19888 || 198A7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|198A8 || 198AF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-7FE].
|-
|198B0 || 198B7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|198B8 || 198BF || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|198C0 || 198C7 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|198C8 || 198CF || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|198D0 || 198D7 || Second of four tiers in "Link's Death Spiral" sequence.
|-
|198D8 || 198DF || Third of four tiers in "Link's Death Spiral" sequence.
|-
|198E0 || 198E7 || Final tier in "Link's Death Spiral" sequence.
|-
| || || Level 6
|-
|198EB || 198EE || Image Palette #0
|-
|198EF || 198F2 || Image Palette #1
|-
|198F3 || 198F6 || Image Palette #2
|-
|198F7 || 198FA || Image Palette #3
|-
|198FB || 198FE || Sprite Palette #0
|-
|198FF || 19902 || Sprite Palette #1
|-
|19903 || 19906 || Sprite Palette #2
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|19907 || 1990A || Sprite Palette #3
|-
|19911 || || The 4 item tiles
|-
|19915 || || Coordinate for drawn map data (shift left or right)
|-
|19916 || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|19917 || || Entrance room
|-
|19918 || || Triforce room (for compass)
|-
|1991B || || Level # value
|-
|1991C || || Beginning of stairway list (of 8X16 grid)
|-
|19926 || || Boss room
|-
|19927 || 19936 || Drawn map data (16 columns)
|-
|19937 || || Dungeon map begins for Level 6
|-
|19964 || 19983 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19984 || 199A3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|199A4 || 199AB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-8FA].
|-
|199AC || 199AF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|199B0 || 199B7 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|199B8 || 199BF || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|199C0 || 199C7 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|199C8 || 199CF || Second of four tiers in "Link's Death Spiral" sequence.
|-
|199D0 || 199D7 || Third of four tiers in "Link's Death Spiral" sequence.
|-
|199D8 || 199DF || Final tier in "Link's Death Spiral" sequence.
|-
| || || Level 7
|-
|199E7 || 199EA || Image Palette #0
|-
|199EB || 199EE || Image Palette #1
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|199EF || 19A02 || Image Palette #2
|-
|19A03 || 19A06 || Image Palette #3
|-
|19A07 || 19A0A || Sprite Palette #0
|-
|19A0B || 19A0E || Sprite Palette #1
|-
|19A0F || 19A12 || Sprite Palette #2
|-
|19A13 || 19A16 || Sprite Palette #3
|-
|19A0D || || The 4 item tiles
|-
|19A11 || || Coordinate for drawn map data (shift left or right)
|-
|19A12 || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|19A13 || || Entrance room
|-
|19A14 || || Triforce room (for compass)
|-
|19A17 || || Level # value
|-
|19A18 || || Beginning of stairway list (of 8X16 grid)
|-
|19A22 || || Boss room
|-
|19A23 || 19A32 || Drawn map data (16 columns)
|-
|19A33 || || Dungeon map begins for Level 7
|-
|19A60 || 19A7F || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19A80 || 19A9F || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|19AA0 || 19AA7 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[199EF-A06].
|-
|19AA8 || 19AAF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|19AB0 || 19AB7 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|19AB8 || 19ABF || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|19AC0 || 19AC7 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|19AC8 || 19ACF || Second of four tiers in "Link's Death Spiral" sequence.
|-
|19AD0 || 19AD7 || Third of four tiers in "Link's Death Spiral" sequence.
|-
|19AD8 || 19ADF || Final tier in "Link's Death Spiral" sequence.
|-
| || || Level 8
|-
|19AE3 || 19AE6 || Image Palette #0
|-
|19AE7 || 19AEA || Image Palette #1
|-
|19AEB || 19AEE || Image Palette #2
|-
|19AEF || 19AF2 || Image Palette #3
|-
|19AF3 || 19AF6 || Sprite Palette #0
|-
|19AF7 || 19AFA || Sprite Palette #1
|-
|19AFB || 19AFE || Sprite Palette #2
|-
|19AFF || 19B02 || Sprite Palette #3
|-
|19B09 || || The 4 item tiles
|-
|19B0D || || Coordinate for drawn map data (shift left or right)
|-
|19B0E || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|19B0F || || Entrance room
|-
|19B10 || || Triforce room (for compass)
|-
|19B13 || || Level # value
|-
|19B14 || || Beginning of stairway list (of 8X16 grid)
|-
|19B1E || || Boss room
|-
|19B1F || 19B2E || Drawn map data (16 columns)
|-
|19B2F || || Dungeon map begins for Level 8
|-
|19B5C || 19B7B || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19B7C || 19B9B || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|19B9C || 19BA3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-].
|-
|19BA4 || 19BAB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|19BAC || 19BB3 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|19BB4 || 19BBB || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|19BBC || 19BC3 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|19BC4 || 19BCB || Second of four tiers in "Link's Death Spiral" sequence.
|-
|19BCC || 19BD3 || Third of four tiers in "Link's Death Spiral" sequence.
|-
|19BD4 || 19BDB || Final tier in "Link's Death Spiral" sequence.
|-
| || || Level 9
|-
|19BDF || 19BE2 || Image Palette #0
|-
|19BE3 || 19BE6 || Image Palette #1
|-
|19BE7 || 19BEA || Image Palette #2
|-
|19BEB || 19BEE || Image Palette #3
|-
|19BEF || 19BF2 || Sprite Palette #0
|-
|19BF3 || 19BF6 || Sprite Palette #1
|-
|19BF7 || 19BFA || Sprite Palette #2
|-
|19BFB || 19BFE || Sprite Palette #3
|-
|19C05 || || The 4 item tiles
|-
|19C09 || || Coordinate for drawn map data (shift left or right)
|-
|19C0A || || Coordinate for item map cursor (shift left or right) (+ or - 8)
|-
|19C0B || || Entrance room
|-
|19C0C || || Triforce room (for compass)
|-
|19C0F || || Level # value
|-
|19C10 || || Beginning of stairway list (of 8X16 grid)
|-
|19C1A || || Boss room
|-
|19C1B || 19C2A || Drawn map data (16 columns)
|-
|19C2B || || Dungeon map begins for Level 9
|-
|19C58 || 19C77 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
|-
|19C78 || 19C97 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
|-
|19C98 || 19C9F || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-].
|-
|19CA0 || 19CA7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
|-
|19CA8 || 19CAF || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
|-
|19CB0 || 19CB7 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
|-
|19CB8 || 19CBF || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
|-
|19CC0 || 19CC7 || Second of four tiers in "Link's Death Spiral" sequence.
|-
|19CC8 || 19CCF || Third of four tiers in "Link's Death Spiral" sequence.
|-
|19CD0 || 19CD7 || Final tier in "Link's Death Spiral" sequence.
|-