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Final Fantasy Tactics Advance/Items
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Information
- The item/equipment data starts at 0x51D1A0.
- Pointers to the item names start at 0x526870.
- There are 0x177 (374) items/equipment.
Equipment Data Structure
The Equipment Data Structure is 0x20 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name | 2 | 0x00 | uint16 | unknown | The number of items name. |
Description | 2 | 0x02 | uint16 | unknown | The number of items description. |
Buy_Value | 2 | 0x04 | uint16 | 65,535 | The price the item can be purchased for. |
Sell_Value | 2 | 0x06 | uint16 | 65,535 | The price the item can be sold for. |
Type | 1 | 0x08 | uint8 | 0x1E[need verification] | The type of the weapon.
|
Element | 1 | 0x09 | uint8 | 0x08[need verification] | Elemental Damage.
|
Range | 1 | 0x0A | int8[need verification] | 127[need verification] | The range of the weapon.[need verification] |
Worn | 1 | 0x0B | uint8[need verification] | 0x07[need verification] | Where the item is worn on the body.
|
unknown | 3 | 0x0C | uint8[need verification] | unknown | Not fully researched yet. |
Buffer | 1 | 0x0F | uint8[need verification] | Only observed as 0x00 | A buffer. |
Attack | 1 | 0x10 | uint8 | 255 | The amount of Attack that is gained from wearing the item. |
Defense | 1 | 0x11 | uint8 | 255 | The amount of Defense that is gained from wearing the item. |
Power | 1 | 0x12 | uint8 | 255 | The amount of Power that is gained from wearing the item. |
Resistance | 1 | 0x13 | uint8 | 255 | The amount of Resistance that is gained from wearing the item. |
Speed | 1 | 0x14 | int8 | 127 | The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x15 | int8 | 127 | The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x16 | int8 | 127 | The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x17 | int8 | 127 | The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
unknown | 1 | 0x18 | uint8[need verification] | unknown | Not fully researched yet.
(Always 0x1E for Mithril items.) |
Buffer | 1 | 0x19 | uint8[need verification] | Only observed as 0x00 | A buffer. |
Effect_1 | 1 | 0x1A | uint8[need verification] | unknown | The first effect of the equipment. (i.e. absorb fire) No list yet. |
Effect_2 | 1 | 0x1B | uint8[need verification] | unknown | The second effect of the equipment. (i.e. absorb fire) No list yet. |
Effect_3 | 1 | 0x1C | uint8[need verification] | unknown | The third effect of the equipment. (i.e. absorb fire) No list yet. |
Abilites | 1 | 0x1D | uint8[need verification] | unknown | The abilities the equipment can teach. No list yet. |
Buffer | 1 | 0x1E | uint8[need verification] | Only observed as 0x00 | A buffer. |
Buffer | 1 | 0x1F | uint8[need verification] | Only observed as 0x00 | A buffer. |