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Final Fantasy Tactics Advance/Items
Information
- The item/equipment data starts at 0x51D1A0.
- Pointers to the item names start at 0x526870.
- There are 0x177 (374) items/equipment.
Equipment Data Structure
The Equipment Data Structure is 0x20 bytes long.
border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1"Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name | 2 | 0x00 | uint16 | unknown | The
number of items name. |
Description | 2 | 0x02 | uint16 | unknown |
The number of items description. |
Buy_Value | 2 | 0x04 | uint16 | 65,535 | The
price the item can be purchased for. |
Sell_Value | 2 | 0x06 | uint16 | 65,535 | The
price the item can be sold for. |
Type | 1 | 0x08 | uint8 |
0x1E[need verification] || The type of the weapon.
| |
Element | 1 | 0x09 | uint8 |
0x08[need verification] || Elemental Damage.
| |
Range | 1 | 0x0A |
int8[need verification] || 127[need verification] || The range of the weapon.[need verification] | ||
Worn | 1 | 0x0B |
uint8[need verification] || 0x07[need verification] || Where the item is worn on the body.
| ||
unknown | 3 | 0x0C |
uint8[need verification] || unknown |
Not fully researched yet. | |
Buffer | 1 | 0x0F |
uint8[need verification] || Only observed as 0x00 || A buffer. | ||
Attack | 1 | 0x10 | uint8 | 255 | The amount of
Attack that is gained from wearing the item. |
Defense | 1 | 0x11 | uint8 | 255 | The amount of
Defense that is gained from wearing the item. |
Power | 1 | 0x12 | uint8 | 255 | The amount of
Power that is gained from wearing the item. |
Resistance | 1 | 0x13 | uint8 | 255 | The amount
of Resistance that is gained from wearing the item. |
Speed | 1 | 0x14 | int8 | 127 | The amount of
Speed is gained from wearing the item. (Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x15 | int8 | 127 | The amount of
Evade is gained from wearing the item. (Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x16 | int8 | 127 | The amount of Move
that is gained from wearing the item. (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x17 | int8 | 127 | The amount of Jump
that is gained from wearing the item. (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
unknown | 1 | 0x18 |
uint8[need verification] || unknown |
Not fully researched yet.
(Always 0x1E for Mithril items.) | |
Buffer | 1 | 0x19 |
uint8[need verification] || Only observed as 0x00 || A buffer. | ||
Effect_1 | 1 | 0x1A |
uint8[need verification] || unknown |
The first effect of the equipment. (i.e. absorb fire)
No list yet. | |
Effect_2 | 1 | 0x1B |
uint8[need verification] || unknown |
The second effect of the equipment. (i.e. absorb fire)
No list yet. | |
Effect_3 | 1 | 0x1C |
uint8[need verification] || unknown |
The third effect of the equipment. (i.e. absorb fire)
No list yet. | |
Abilites | 1 | 0x1D |
uint8[need verification] || unknown |
The abilities the equipment can teach. No list yet. | |
Buffer | 1 | 0x1E |
uint8[need verification] || Only observed as 0x00 || A buffer. | ||
Buffer | 1 | 0x1F |
uint8[need verification] || Only observed as 0x00 || A buffer. |