Keitai Denjuu Telefang/Notes

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Item Index Numbers

Here are index numbers for every item in the game. The first column is the name that the bootleg games (Pokémon Diamond/Jade) call it, and the second column is a more accurate translation of the original Japanese game.

00 = A-gun    (Flamethrower)
01 = Gun      (Gun)
02 = Revolver (Revolver)
03 = R-gun    (Bazooka)
04 = Mo-gun   (Machine Gun)
05 = Missile  (Missile)
06 = Bomb     (Bomb)
07 = Ma-gun   (Gatling Gun)
08 = Sabre    (Sabre)
09 = Drill    (Drill)
0A = Jet      (Jet Engine)
0B = Propelle (Propeller Engine)
0C = Dart     (Shuriken)
0D = Battery  (Battery)
0E = Shooter  (Archery Set)
0F = Range    (Microwave)
10 = Flatiron (Iron)
11 = Blender  (Mixer)
12 = Phone    (Telephone)
13 = Antenna  (Antenna)
14 = Spanner  (Spanner)
15 = Saw      (Saw)
16 = ChainSaw (Chainsaw)
17 = L-gun    (Beam Gun)
18 = Axe      (Axe)
19 = Screwdri (Screwdriver)
1A = Screw    (Screw)
1B = Spring   (Spring)
1C = Gear     (Gear)
1D = P-card   (Telecard)
1E = Spear    (Lance)
1F = Crane    (Crane)
20 = Dagger   (Army Knife)
21 = Sickle   (Sickle)
22 = Computer (Computer)
23 = Moving   (Laptop)
24 = Hammer   (Hammer)
25 = Injector (Syringe)
26 = Camera   (Camera)
27 = Video    (Video Camera)
28 = Flying   (Frypan)
29 = Pencil   (Pencil)
2A = Tire     (Tire)
2B = O-bottle (Gas Tank)
2C = Tap      (Faucet)
2D = Bucket   (Bucket)
2E = Cleaner  (Vacuum)
2F = Mouse    (Mouse)
30 = Key      (Key)
31 = Game     (Game Machine)
32 = Toy      (Plush)
33 = Pengpeng (Comic BonBon)
34 = Racket   (Scooter)
35 = Tsita    (Titarium)
36 = Luna     (Lunatium)
37 = Diamond  (Giamond)
38 = L-medal  (Round Medal)
39 = Tayta    (Titanyum)
3A = Reform1  (Mod Pass 1)
3B = Reform2  (Mod Pass 2)
3C = Reform3  (Mod Pass 3)
3D = Test1    (Experimental Pass 1)
3E = Test2    (Experimental Pass 2)
3F = Test3    (Experimental Pass 3)
40 = Baolan   (Biolent3)
41 = Gulap    (Graplight9)
42 = Jigay    (Gigaia00)

Location Index Numbers

Here are index numbers for the locations in the game.

00 - ???
01 - ???
02 - Overworld Map - Upper left quadrant
03 - Overworld Map - Upper right quadrant
04 - Overworld Map - Lower left quadrant
05 - Overworld Map - Lower right quadrant
06 - Antenna Tree - Upper left quadrant
07 - Antenna Tree - Upper right quadrant
08 - Antenna Tree - Lower left quadrant
09 - Antenna Tree - Lower right quadrant
0A - Toronko Village Water Station
0B - Mart/House
0C - Kurinon Village Cave - Floor 1
0D - Kurinon Village Cave - Floor 2
0E - Craft Laboratory
0F - Dementia's Mansion
10 - Tripa Antenna Tree Cave - Floor 1
11 - Tripa Antenna Tree Cave - Floor 2
12 - Tripa Antenna Tree Cave - Floor 3
13 - Tripa Antenna Tree Cave - Floor 4
14 - Tripa Antenna Tree Cave - Floor 5
15 - Peperi Mountain - Floor 1
16 - Peperi Mountain - Floor 2
17 - Peperi Mountain - Floor 3
18 - Peperi Mountain - Floor 4
19 - Peperi Mountain - Floor 5
1A - Kakutos Relic - Floor 1
1B - Kakutos Relic - Floor 2
1C - Kakutos Relic - Floor 3
1D - Kakutos Relic - Floor 4
1E - Kakutos Relic - Floor 5
1F - Kakutos Relic - Floor 6
20 - Kakutos Relic - Floor 7
21 - Kakutos Relic - Floor 8
22 - Burion Relic - Floor 1
23 - Burion Relic - Floor 2
24 - Burion Relic - Floor 3
25 - Burion Relic - Floor 4
26 - Burion Relic - Floor 5
27 - Burion Relic - Floor 6
28 - Burion Relic - Floor 7
29 - Burion Relic - Floor 8
2A - Burion Relic - Floor 9
2B - Human World - Main Area
2C - Human World - Antenna Tree
2D - Human World - Unused Buildings
2E - ???
2F - ???
30 - Room with Second D-Shoot
31 - Room with switch which activates Palm Sea Antenna Tree
32 - Sanaeba Laboratory - Floor 1
33 - Sanaeba Laboratory - Basement 1
34 - Sanaeba Laboratory - Basement 2

Denjuu Index Numbers

In this game, the index number for a Denjuu is the same as its number shown in the game.

Stat Formula

The formula for calculating a Denjuu's stats is as follows:


Stat = Base Stat + (Current Level - 1) * Stat Growth / 2


  • Base Stat = The stat that the Denjuu starts out with at Level 1. This data is located from 1D4B48-1D5627. Each Denjuu has an array of 16 ($10) bytes, and the first six bytes are base HP, Speed, Attack, Defense, Denma Attack, and Denma Defense, in that order. The other ten bytes are unrelated and have other purposes.
  • Current Level = The current level that the Denjuu is at.
  • Stat Growth = This is an integer which determines how rapidly a stat increases every two levels. The data is from 09C715-09CB28, with an array of 6 bytes for every Denjuu. Again, the order is HP, Speed, Attack, Defense, Denma Attack, and Denma Defense.

  • Rounding rule: If a Denjuu is at level 2 or below, and a stat ends up being a non-whole number, it will round up. If it is at a level higher than 2, then it will round down. Note that due to how the formula is set up, a stat will always be a whole number at an odd level, so this rule is only necessary when the current level is even.
  • Max stats: If you know a Denjuu's base stat and stat growth rate, you can figure out the max stat. Since the highest possible level is 99, you can simplify the formula to:

Stat = Base Stat + 49 * Stat Growth