If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Balloon Fight (NES)/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Balloon Fight (NES).
Data for "Balloon Fight (JU) [!].nes". Incomplete.
Table
RAM | Type | Additional info |
---|---|---|
0x0002 | video | Set to 1 in the NMI handler. The main thread uses this to detect that a video frame has ended. |
0x0019 | counter | Incremented every frame. At the title screen, when this turns FF->00, the demo starts; pressing Select sets it back to 0. |
0x00F9/C | p1 audio | seems to be some kind of player 1 audio thing |
0x0078/F | sprite | 1 for upward thrust (you can still move upwards when this is 0), 0 for no thrust, 3 for on the floor, 2 for walking left or right, 4 for breaking |
0x0090 | coord x | x coordinate of player 2 |
0x0091 | coord x | x coordinate of player 1 |
0x0092/9 | coord x | x coordinates of other players (max 9) |
0x009B | coord y | y coordinate of player 1 |
0x009C/A3 | coord y | y coordinates of other players |
0x00D0/FF | sound | Sound effects and music related. |
0x00E8/EB | sound | pointer to offset within pattern data; increments by 1 for each "row" |
0x0400/8 | coord x | x coordinates of players, fractional part |
0x0409/11 | speed | y coordinates of players, fractional part |
0x0412/C | speed | y velocities of players, fractional part |
0x041B/23 | speed | y velocities of players, integer part (usually $00: positive or $FF: negative) |
0x0424/C | speed | x velocities of players, fractional part |
0x042D/35 | speed | x velocities of players, integer part (usually $00: positive or $FF: negative) |
0x0490/1 | coord x | spark x |
0x04A4/5 | coord y | spark y |
0x051C/D | speed | spark speed |
0x0530/1 | sprite | spark image |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |