Lagoon (SNES)/RAM map

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< Lagoon (SNES)
Revision as of 22:45, 7 November 2010 by Nerfed (talk | contribs) (event bits)
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Equipment booleans:
0x7e:04d0      Bits toggle items
               6 short sword
               5 silver sword
               4 magic sword
               3 force sword
               2 moon blade
               1 bandit armor
               0 gold armor
0x7e:04d1      
               7 sonic armor
               6 thunder armor
               5 moon armor
               4 iron shield
               3 large shield
               2 great shield
               1 maxim shield
               0 moon shield
0x7e:04d2      
               7 protective ring
               6 power ring
               5 defensive ring
               4 curing ring
               3 time ring
               2 earth staff
               1 sky staff
               0 star staff
0x7e:04d3
               7 moon staff
               6 fire crystal
               5 wind crystal
               4 water crystal
               3 thunder crystal
               
Item booleans:
0x7e:04d4      Bits act as booleans
0x7e:04d5      
0x7e:04d6
0x7e:04d7      For this byte, only bits 7 and 6 control the final two items
Event booleans:
0x7e:04e2      Examples:  bit 3 toggles event 1, bit 5 toggles event 2
               5 Went to cleric & mayor (2)
               4 Talked to mayor outside of gold cave (3)
               3 Went to mayor's house at beginning of game (1)
               2 Talked to mayor at his house (4)
               1
0x7e:04e3
0x7e:04e4
0x7e:04e5
Character Stats:
0x7e:0520-0521 HP Current
0x7e:0522      MP Current
0x7e:0524      Strength stat
0x7e:0526      Defense stat
0x7e:0528-0529 Gold
0x7e:052a-052b Experience
0x7e:052c      Level
0x7e:1011      Qty. HP healed while resting
0x7e:5000      Dialogue text (first byte of array)
Starting bytes for arrays dealing with the decompression dictionary
0x7f:2000     
0x7f:2110
0x7f:2220
0x7f:2330
0x7f:2440
0x7f:2800
0x7f:7f7c      Temporary storage for graphics after decompression