Lagoon (SNES)/TBL

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Much of this is similar to ASCII code, but there are some noticeable differences, such as the lower-case letters.

0x07=[turns off window border]
0x08=[character ignored]
0x09=[character ignored]
0x0a=[return cursor to beginning of window]
0x0b=[end of message window]
0x0c=[end of message window]
0x0d=[end of line]
0x0e=[return cursor to beginning of window]
0x0f=[end of message series]
0x10=[character ignored]
0x11=[highlight text that follows]
0x12=[highlight text that follows]
0x14=[character ignored]
0x15=[character ignored]
0x16=[character ignored]
0x17=[character ignored]
0x29=[transparent text cell]
0x2a=(
0x2b=)
0x2c=,
0x2d=-
0x2e=.
0x2f=!
0x30=0
0x31=1
0x32=2
0x33=3
0x34=4
0x35=5
0x36=6
0x37=7
0x38=8
0x39=9
0x3a=:
0x3b=[left arrow]
0x3c==
0x3d=[right arrow]
0x3f=?
0x41=A
0x42=B
0x43=C
0x44=D
0x45=E
0x46=F
0x47=G
0x48=H
0x49=I
0x4a=J
0x4b=K
0x4c=L
0x4d=M
0x4e=N
0x4f=O
0x50=P
0x51=Q
0x52=R
0x53=S
0x54=T
0x55=U
0x56=V
0x57=W
0x58=X
0x59=Y
0x5a=Z
0x5c='
0x5d=a
0x5e=b
0x5f=c
0x60=d
0x61=e
0x62=f
0x63=g
0x64=h
0x65=i
0x66=j
0x67=k
0x68=l
0x69=m
0x6a=n
0x6b=o
0x6c=p
0x6d=q
0x6e=r
0x6f=s
0x70=t
0x71=u
0x72=v
0x73=w
0x74=x
0x75=y
0x76=z
0xef=[space]
0xff=[end of messages]

Most unused characters show up as spaces in message windows, while characters that are ignored do not show up at all.

Two character codes are used to represent certain words e.g.:

0x015e="Maxim Shield"
0x015f="Moon Shield"
0x0160="Protective Ring"
0x0161="Power Ring"
0x0162="Defensive Ring"
0x0163="Curing Ring"
0x0164="Time Ring"