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Metroid Fusion/RAM map
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The following article is a RAM map for Metroid Fusion.
RAM | Information |
---|---|
2026000-2028FFE | Clipdata |
203821D | Slot A area number |
203821E | Slot A room number |
203821E | Slot A door number |
203941D | Slot A area number back-up |
203941E | Slot A room number back-up |
203941F | Slot A door number back-up |
203A61D | Slot B area number |
203A61E | Slot B room number |
203A61F | Slot B door number |
203B81D | Slot B area number back-up |
203B81E | Slot B room number back-up |
203B81F | Slot B door number back-up |
203CA1D | Slot C area number |
203CA1E | Slot C room number |
203CA1F | Slot C door number |
203DC1D | Slot C area number back-up |
203DC1E | Slot C room number back-up |
203DC1F | Slot C door number back-up |
3000000 | Displays x-parasite targets |
3000002 | Frame counter |
3000014 | Completed game map switch
|
300001B | Abilities counter |
300001C | Security door counter |
300002C | Area ID |
300002D | Room ID |
300002E | Door ID |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
300009C | Clipdata Pointer |
30000A2 | Amount of clipdata to load in units of 16 blocks |
30000A4 | Tileset |
30000B2 | Horizontal mini-map co-ordinate |
30000B3 | Vertical mini-map co-ordinate |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
300012A | Camera speed |
3000138 | In-game timer |
3000140-177 | Enemy Slot 0 |
3000178-1AF | Enemy Slot 1 |
30001B0-1E7 | Enemy Slot 2 |
30001E8-21F | Enemy Slot 3 |
3000220-257 | Enemy Slot 4 |
3000258-28F | Enemy Slot 5 |
3000290-2C7 | Enemy Slot 6 |
30002C8-2FF | Enemy Slot 7 |
3000300-337 | Enemy Slot 8 |
3000338-36F | Enemy Slot 9 |
3000370-3A7 | Enemy Slot A |
30003A8-3DF | Enemy Slot B |
30003E0-417 | Enemy Slot C |
3000418-44F | Enemy Slot D |
3000450-487 | Enemy Slot E |
3000488-4BF | Enemy Slot F |
30004C0-4F7 | Enemy Slot 10 |
30004F8-52F | Enemy Slot 11 |
3000530-567 | Enemy Slot 12 |
3000568-29F | Enemy Slot 13 |
30005A0-2D7 | Enemy Slot 14 |
30005D8-60F | Enemy Slot 15 |
3000610-647 | Enemy Slot 16 |
3000648-67F | Enemy Slot 17 |
30006BC | Enemy Orientation |
30006BE | Enemy Vertical Position |
30006C0 | Enemy Horizontal Position |
30006C2 | Enemy Vertical Position Spawn |
30006C4 | Enemy Horizontal Position Spawn |
30006C6 | Enemy Vertical Hitbox |
30006C8 | Enemy Vertical Hitbox Offset |
30006CA | Enemy Horizontal Hitbox |
30006CC | Enemy Horizontal Hitbox Offset |
30006D0 | Enemy Health |
30006D2 | Enemy Animation |
30006D4 | Enemy Graphic Pointer |
30006D8 | Enemy Animation Counter |
30006D9 | Enemy ID |
30006DB | Enemy Sprite Set Slot |
30006DC | Enemy Palette (Relative) |
30006E0 | Enemy Pose |
30006E2 | Enemy Timer for something |
30006E8 | Enemy Invincibility Timer |
30006EA | Enemy Respawn Timer |
30006EE | Enemy Freeze Timer |
30008D9 | Escape timer |
3000968 | 1st vertical projectile positioning |
300096A | 1st horizontal projectile positioning |
300097C | 1st projectile type |
300097E | 1st bomb timer |
3000988 | 2nd vertical projectile positioning |
300098A | 2nd horizontal projectile positioning |
300099C | 2nd projectile type |
300099E | 2nd bomb timer |
30009A8 | 3rd vertical projectile positioning |
30009AA | 3rd horizontal projectile positioning |
30009BC | 3rd projectile type |
30009BE | 3rd bomb timer |
30009C8 | 4th vertical projectile positioning |
30009CA | 4th horizontal projectile positioning |
30009DC | 4th projectile type |
30009DE | 4th bomb timer |
30009E8 | 5th vertical projectile positioning |
30009EA | 5th horizontal projectile positioning |
30009FC | 5th projectile type |
30009FE | 5th bomb timer |
3000A08 | 6th vertical projectile positioning |
3000A0A | 6th horizontal projectile positioning |
3000A1C | 6th projectile type |
3000A1E | 6th bomb timer |
3000A28 | 7th vertical projectile positioning |
3000A2A | 7th horizontal projectile positioning |
3000A3C | 7th projectile type |
3000A3E | 7th bomb timer |
3000A48 | 8th vertical projectile positioning |
3000A4A | 8th horizontal projectile positioning |
3000A5C | 8th projectile type |
3000A5E | 8th bomb timer |
3000A68 | 9th vertical projectile positioning |
3000A6A | 9th horizontal projectile positioning |
3000A7C | 9th projectile type |
3000A7E | 9th bomb timer |
3000A88 | 10th vertical projectile positioning |
3000A8A | 10th horizontal projectile positioning |
3000A9C | 10th projectile type |
3000A9E | 10th bomb timer |
3000AA8 | 11th vertical projectile positioning |
3000AAA | 11th horizontal projectile positioning |
3000ABC | 11th projectile type |
3000ABE | 11th bomb timer |
3000AC8 | 12th vertical projectile positioning |
3000ACA | 12th horizontal projectile positioning |
3000ADC | 12th projectile type |
3000ADE | 12th bomb timer |
3000AE8 | 13th vertical projectile positioning |
3000AEA | 13th horizontal projectile positioning |
3000AFC | 13th projectile type |
3000AFE | 13th bomb timer |
3000B08 | 14th vertical projectile positioning |
3000B0A | 14th horizontal projectile positioning |
3000B1C | 14th projectile type |
3000B1E | 14th bomb timer |
3000B28 | 15th vertical projectile positioning |
3000B2A | 15th horizontal projectile positioning |
3000B3C | 15th projectile type |
3000B3E | 15th bomb timer |
3000B48 | 16th vertical projectile positioning |
3000B4A | 16th horizontal projectile positioning |
3000B5C | 16th projectile type |
3000B5E | 16th bomb timer |
3000B68 | 17th vertical projectile positioning |
3000B6A | 17th horizontal projectile positioning |
3000B7C | 17th projectile type |
3000B7E | 17th bomb timer |
3000B84 | Menu status
|
3000B86 | Map area |
3000B87 | Event counter |
30011E8 | Button Input |
30011EA | New Input |
30011EC | Changed Input |
3001243 | Pose lock
|
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce/wall-jump switch/shinespark angle
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting switch
|
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124D | Projectile type
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting/knock-back counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning
Uses quarter pixels |
300125C | Vertical positioning
Uses quarter pixels |
300125E | Horizontal momentum
Uses 32ths of a pixel |
3001260 | Vertical momentum
Uses 32ths of a pixel |
3001262 | Current slope type
|
3001264 | Animation type |
3001265 | Animation counter |
3001266 | Animation status |
3001268 | Horizontal hitbox |
300126A | Vertical hitbox |
300126C | Horizontal hitbox offset |
300126E | Vertical hitbox offset |
3001270-129B | Mirrors 3001244-126F when changing pose |
30012DC | Shinespark timer |
30012F0 | Trail FX type slot 1
|
30012F1 | Trail FX timer slot 1 |
30012F2 | Trail FX status slot 1 |
30012F3 | X absorption timer |
30012F8 | Trail FX horizontal position slot 1 |
30012FA | Trail FX vertical position slot 1 |
30012FC | Trail FX ROM data pointer slot 1 |
3001300 | Trail FX type slot 2 |
3001301 | Trail FX timer slot 2 |
3001302 | Trail FX status slot 2 |
3001308 | Trail FX horizontal position slot 2 |
300130A | Trail FX vertical position slot 2 |
300130C | Trail FX ROM data pointer slot 2 |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300131F | Low Health switch
|
300132C | Horizontal wall collision detection
|
3001330 | Half speed switch
|
3001332 | Vertical acceleration |
3001334 | Maximum vertical speed |
3001336 | Horizontal in-air acceleration |
3001338 | Maximum horizontal in-air speed |
300133A | Maximum horizontal in-air morphball speed |
300133C | Horizontal acceleration |
300133E | Maximum horizontal speed |
3001342 | Previous horizontal positioning |
3001344 | Previous vertical positioning |
3001346 | Underwater switch
|
300134C-30013CA | Previous 64 horizontal positionings |
30013CC-300144A | Previous 64 vertical positionings |
300151E | Final percentage |
3001608 | 2nd menu arrow horizontal position |
300160A | 2nd menu arrow vertical position |
300160E | Copy data selector animation |
300160F | Copy data selector animation counter |
300161C | 2nd menu box animation |
3001628 | Menu box type |
3001638 | Copy menu box animation switch |
3001640 | 1st menu arrow horizontal position |
3001642 | 1st menu arrow vertical position |
3001645 | Menu arrow switch |
3001646 | Menu arrow animation |
3001647 | Menu arrow animation counter |
3001654 | Menu arrow type |
3001660 | Menu box animation |
3001670 | 1st menu box animation |
30016B2 | Save file selector position |
30016F1 | Mono to stereo switch |
3001704 | Mono to stereo selector position |
300170A | Mono to stereo animation |
300170B | Mono to stereo animation counter |
30019C4 | Music ROM data pointer |
30019EC | Music slot 1 |
30019EE | Music slot 2 |
30019F0 | Slot switch
|
30019F4-1F70 | Music data |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | 1st door type
|
3004DED | 1st door animation
|
3004DEE | 1st door horizontal positioning
Uses 17 pixels |
3004DEF | 1st door vertical positioning
Uses 17 pixels |
3004DF0 | 2nd door type |
3004DF1 | 2nd door animation |
3004DF2 | 2nd door horizontal positioning |
3004DF3 | 2nd door vertical positioning |
3004DF4 | 3rd door type |
3004DF5 | 3rd door animation |
3004DF6 | 3rd door horizontal positioning |
3004DF7 | 3rd door vertical positioning |
3004DF8 | 4th door type |
3004DF9 | 4th door animation |
3004DFA | 4th door horizontal positioning |
3004DFB | 4th door vertical positioning |
3004DFC | 5th door type |
3004DFD | 5th door animation |
3004DFE | 5th door horizontal positioning |
3004DFF | 5th door vertical positioning |
3004E00 | 6th door type |
3004E01 | 6th door animation |
3004E02 | 6th door horizontal positioning |
3004E03 | 6th door vertical positioning |
3004E04 | 7th door type |
3004E05 | 7th door animation |
3004E06 | 7th door horizontal positioning |
3004E07 | 7th door vertical positioning |
3004E08 | 8th door type |
3004E09 | 8th door animation |
3004E0A | 8th door horizontal positioning |
3004E0B | 8th door vertical positioning |