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The Legend of Zelda/RAM map
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The following article is a RAM map for The Legend of Zelda.
RAM | Purpose |
---|---|
004C | Countdown until Link can use his sword again after touching a white bubble. |
0070 | Link's X position on the screen. |
0084 | Link's Y position on the screen. |
0098 | The direction Link is facing |
052E | $01 if Link's use of his sword has been disabled by a red bubble, $00 otherwise. |
062D | Current quest for first save slot: $00-First, $01-Second |
062E | Current quest for second save slot: $00-First, $01-Second |
062F | Current quest for third save slot: $00-First, $01-Second |
0656 | Cursor position for selecting Link's B item. |
0657 | Current sword: $00-None, $01-Sword, $02-White Sword, $03-Magical Sword |
0658 | Number of Bombs |
0659 | Arrow status: $00-None, $01-Arrow, $02-Silver Arrow |
065A | Link has Bow if $01 |
065B | Status of candle: 00-None, $01-Blue Candle, $02-Red Candle |
065C | Link has Whistle if $01 |
065D | Link has Food if $01 |
065E | Status of Potion: 00-None/Letter, 01-Life Potion, 02-2ND Potion |
065F | Link has Magical Rod if $01 |
0660 | Link has Raft if $01 |
0661 | Link has Magic Book if $01 |
0662 | Status of Ring: $00-None, $01-Blue Ring, $02-Red Ring. Note: Changing this value will not change Link's color. |
0663 | Link had Step Ladder if $01 |
0664 | Link has Magical Key if $01 |
0665 | Link has Power Bracelet if $01 |
0666 | Link has Letter if >= $01. Link can buy potions from the old woman if $02. |
0667 | Compass status for Levels 1 through 8 (when value is converted to binary, a $01 represents having the Compass and a $00 represents not having it) |
0668 | Map status for Levels 1 through 8 (when value is converted to binary, a $01 represents having the Map and a $00 represents not having it) |
0669 | Link has Level 9 Compass if $01 |
066A | Link has Level 9 Map if $01 |
066C | Link has Clock if $01 |
066D | Number of Rupees |
066E | Number of Keys |
066F | Bit 0-3=how many hearts are filled. Bit 4-7 = Number of heart containers - 1 ($10 = 2 Heart Containers with none filled) |
0670 | The heart following the last filled heart. $7F to $FF = full, $00 = empty, and $00 to $7F = half full.
Gets decreased depending on enemy and what ring Link has. |
0671 | Triforce pieces (when value is converted to binary, a $01 represents having the piece and a $00 represents not having it)
See this image for a visualization. |
0674 | Link has Boomerang if $01. Note: 0675 overrides this variable. |
0675 | Link has Magical Boomerang if $01 |
0676 | Link has Magic Shield if $01 |
067C | Maximum number of bombs. Starts out as $08. |
067D | Number of rupees to add |
067E | Number of rupees to subtract |
6804 | Link's tunic color ($29 = green, $32 = blue, $16 = red) |
6B92 | Link's tunic color. This value is overwritten with 6804 when Link exits a cave or enters or exits a level |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |