Super Mario Bros./ROM map

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< Super Mario Bros.
Revision as of 22:36, 18 November 2007 by Dr. Floppy (talk | contribs) (→‎Graphical Values: Omnibus Palette Information)
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Chip tiny.png The following article is a ROM map for Super Mario Bros..

Graphical Values

Backgrounds

  • 0x005DF to 0x----- (0001) = Background (sky) color for Underwater levels 2-2 and 7-2.
  • 0x005E0 to 0x----- (0001) = Background (sky) color for Overworld levels 1-1, 1-3, 2-1, 2-3, 4-1, 4-3, 5-3, 7-3, 8-1, 8-2 and 8-3.
  • 0x005E1 to 0x----- (0001) = Background color for Underground levels 2-2 and 4-2. (Also used for New Level and Game Over screens.)
  • 0x005E2 to 0x----- (0001) = Background color for Dungeon levels 1-4, 2-4, etc.
  • 0x005E3 to 0x----- (0001) = Background color for Nighttime Overworld levels 3-3, 6-1 and 6-2.
  • 0x005E4 to 0x----- (0001) = Background color for Winter Overworld levels 5-1, 5-2 and 7-1.
  • 0x005E5 to 0x----- (0001) = Background color for Nighttime Overworld levels 3-1 and 3-2 (and the cloud portion of 6-2).
  • 0x005E6 to 0x----- (0001) = Background color for level 6-3.

Palettes

Underwater

  • 0x00CB7 to 0x00CBA (0004) = Seaweed, Entrance Pipe in underwater portion of 8-4.
  • 0x00CBB to 0x00CBE (0004) = Ocean Floor, Pipes, Brickwork in underwater portion of 8-4.
  • 0x00CBF to 0x00CC2 (0004) = Water, topscreen text.
  • 0x00CC3 to 0x00CC6 (0004) = ?
  • 0x00CC7 to 0x00CCA (0004) = ?
  • 0x00CCB to 0x00CCE (0004) = Fish (some)
  • 0x00CCF to 0x00CD2 (0004) = Bubbles, Fireballs, Lifts, Fish (some)
  • 0x00CD3 to 0x00CD6 (0004) = Bloober

Overworld

  • 0x00CDB to 0x00CDE (0004) = Bushes, Mountains, Pipes, Flagpole, Treetops, Bridgerails (2-3).
  • 0x00CDF to 0x00CE2 (0004) = Title Screen Marquee/Icon/Text, Brickwork, Empty ? Blocks, Pyramid Blocks, Castles, Fencing, Treetrunks, Bridge Platforms, Mushroom Platform Stalks (4-2).
  • 0x00CE3 to 0x00CE6 (0004) = Topscreen Text, Clouds, Cloud Platforms, Water (3-1).
  • 0x00CE7 to 0x00CEA (0004) = ?
  • 0x00CEB to 0x00CEE (0004) = ?
  • 0x00CEF to 0x00CF2 (0004) = 1-Up Mushrooms, Flagpole's Flag, Pirhana Plants, Green Turtles, Fireflower Stems, Beanstalk, Hammer Bros., Lakitu, Bulletbill Cannons.
  • 0x00CF3 to 0x00CF6 (0004) = Size Mushrooms, acquired points, coins from blocks, Lifts, Castle Flag, Red Turtles, Jumpspring, "ooooo" Platforms (coin heaven), Flying Fish (2-3), Spiny/Eggs, Fireballs.
  • 0x00CF7 to 0x00CFA (0004) = Blocks (while being hit), ? Blocks (while being hit), Goombas, Hammers, Buzzy Beetle, Bullet Bill.

Underground

  • 0x00CFF to 0x00D02 (0004) = Pipes.
  • 0x00D03 to 0x00D06 (0004) = Blocks/Bricks.
  • 0x00D07 to 0x00D0A (0004) = Pre-level text (throughout entire game), topscreen text (underground).
  • 0x00D0B to 0x00D0E (0004) = ?
  • 0x00D0F to 0x00D12 (0004) = ?
  • 0x00D13 to 0x00D16 (0004) = 1-Up Mushroom, Pirhana Plants, Green Turtles, Fireflower Stems, ? Blocks (while being hit).
  • 0x00D17 to 0x00D1A (0004) = Fireballs, acquired points (100, 200, 400, etc.), coins from blocks, Red Turtles, Lifts.
  • 0x00D1B to 0x00D1E (0004) = Goombas, Buzzy Beetle, Brick Fragments, Bricks (while being hit).

Dungeon

  • 0x00D23 to 0x00D26 (0004) = Chain (near axe on Bowser's bridge), "Thank You Mario..." text, Mushroom Platform tops (6-3).
  • 0x00D27 to 0x00D2A (0004) = Bricking, old (spent) blocks, mushroom platform support stalks (6-3).
  • 0x00D2B to 0x00D2E (0004) = Topscreen Text, "water", Bowser's Bridge, Clouds.
  • 0x00D2B to 0x00D32 (0004) = ?
  • 0x00D33 to 0x00D36 (0004) = ?
  • 0x00D37 to 0x00D3A (0004) = Blocks (while being hit), Fireflower Stem, Pirhana Plants, Green Turtles, Hammer Bros.
  • 0x00D3B to 0x00D3E (0004) = Fire/firechains, Podobos, Bowser's Flame, Coins (from blocks), Lifts, Mushroom Retainers, Flying Fish, Princess.
  • 0x00D3F to 0x00D42 (0004) = Goombas, Buzzy Beetle, Hammers.

Miscellaneous/Caveat Palettes

  • 0x00D47 to 0x00D4A (0004) = Treetops, pipes and flagpole (5-1, 7-1, etc.)
  • 0x00D4F to 0x00D52 (0004) = Treetops, pipes, bridge railing, flagpole (3-1, etc.)
  • 0x00D57 to 0x00D5A (0004) = Mushroom platform tops, flagpole (4-3)
  • 0x00D5F to 0x00D62 (0004) = Bowser


Characters

  • 0x005E8 to 0x----- (0001) = Color of Small/Big Mario's hat + outer clothing
  • 0x005E9 to 0x----- (0001) = Color of Small/Big Mario's skin
  • 0x005EA to 0x----- (0001) = Color of Small/Big Mario's hair + inner clothing
  • 0x005F0 to 0x----- (0001) = Color of Fire Mario's hat + outer clothing
  • 0x005F1 to 0x----- (0001) = Color of Fire Mario's skin
  • 0x005F2 to 0x----- (0001) = Color of Fire Mario's hair + inner enemies

Text Values

  • 0x00765 to 0x00769 (0005) = "MARIO" text on top bar
  • 0x0076D to 0x00771 (0005) = "WORLD" text on top bar
  • 0x00774 to 0x00777 (0004) = "TIME" text on top bar
  • 0x0077E to 0x0077F (0002) = "x00" text on top bar (the coins sprite and the x sprite)
  • 0x00796 to 0x0079A (0005) = "WORLD" text on black screen
  • 0x007B3 to 0x007B9 (0007) = "TIME UP" text on black screen
  • 0x007C6 to 0x007CE (0009) = "GAME OVER" text on black screen
  • 0x007D3 to 0x007E7 (0015) = "WELCOME TO WARP ZONE!" text
  • 0x007FD to 0x00801 (0005) = "LUIGI" text on top bar
  • 0x09FB5 to 0x09FC2 (000D) = "© 1985 NINTENDO" text on title screen
  • 0x09FC6 to 0x09FD2 (000C) = "1 PLAYER GAME" text on title screen
  • 0x09FD6 to 0x09FE2 (000C) = "2 PLAYER GAME" text on title screen
  • 0x09FE6 to 0x09FE9 (0004) = "TOP-" text on title screen

Mechanics

Fireballs

  • 0x061E2 to 0x----- (0001) = Fireball Movement*
  • 0x061FB to 0x----- (0001) = Fireball Position*
Fireball Movements:
1C: Normal
10: Explode on contact, but no damage
13: Straight forward but bounces off blocks
15: Straight forward
19: Appear in air then bounce along top of sky
1B: Explode on contact
9F: Shoot a fireball then jump to launch into the air; jump and shoot a fireball in the air to
either shoot up or shoot down
CF: Kill first enemy even if you miss it
FF: Explode on Mario, but no damage

Fireball Positions:
F8 - Normal
CA - 3 blocks above Mario
D0 - 2 blocks above Mario
F7 - Straight ahead, misses Goombas but sometimes hits Koopa Troopas
FC - Shoot much farther
FE - Shoot slightly farther

Moving Sprites

This section not only applies to enemies like Goombas and Koopa Troopas, but to Mushrooms and Stars as well.

  • 0x05995 to 0x----- (0001) = Moving Sprite Stomp Reaction (part 1)*
  • 0x059E2 to 0x----- (0001) = Moving Sprite Stomp Reaction (part 2)*
  • 0x059E5 to 0x----- (0001) = Moving Sprite Stomp Reaction (part 3)*
  • 0x06006 to 0x----- (0001) = Moving Sprite Properties*
Moving Sprite Stomp Reactions (part 1):
01: Fall down
49: Morph to turtle; keep stomping to change to red, then green and repeats

Moving Sprite Stomp Reactions (part 2):
00: Don't flatten but turn around
01: Unflatten quickly (can bounce off of multiple times to get 1ups)
02: Unflatten quickly (no multi-bounce)
30: Disappear in 30 seconds
FF: Stay flat and don't disappear 

Moving Sprite Stomp Reactions (part 3):
04: Normal
09: Flatten then unflatten while falling 
29: Fall left
49: Small spring
69: Fall right
89: Walk around flat

Moving Sprite Properties:
03: Normal
17: Everything is bouncing around and giving you lots of points.
38: 17 without the points
39: Enemies bounce after you
3B: Everything bounces until it hits the lowest ground (cracked blocks) then it is carried away
and can't hurt you.
42: Most things are scared and bounce away!
43: Most things are scared and run away even through bricks; jump off cliffs and then bounce if
they land on ground
4D: 43 with less bounce
54: Everything runs very quickly your way through anything but doesn't turn around
56: Everything runs quickly your way through anything but does not turn around
E0: Everything that touches ground bounces
E1: Everything that would bounce in E0 falls and some things walk through walls.
E6: You can't stomp anything but you bounce off ie. goombas flatten then pop back up
FF: Everything falls through the floor