Super Mario Bros. 2 (NES)/ROM map

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< Super Mario Bros. 2 (NES)
Revision as of 22:11, 8 August 2007 by 81.63.140.37 (talk) (hajl.cheefmsn.com)
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Chip tiny.png The following article is a ROM map for Super Mario Bros. 2 (NES).

ROM Map

  • 0059C4 to 005A7D (0000ba) = Graphic Combos for Sprites
  • 005A7F to 005AC4 (000046) = Sprite Pointers for Graphics
  • 006040 to ?????? (??????) = Additional Combos for Sprites
  • 00819F to 00829D (0000ff) = Sound effects data
  • 00876F to 008F0F (0007a1) = Empty
  • 008F10 to 008FC2 (0000b3) = Note Length Tables
  • 008FC3 to 00900F (00004d) = Empty
  • 009010 to 009039 (00002a) = Music Pointers
  • 00903A to 009112 (0000d9) = Music Headers
  • 009113 to 00911B (000009) = Music Headers
  • 00911C to 009124 (000009) = Music Headers
  • 009125 to 00912D (000009) = Music Headers
  • 00912E to 00A19D (001070) = Music Data
  • 00A19E to 00A3FE (000261) = Instrument Sounds
  • 00A3FF to 00C00F (001c11) = Empty
  • 00C02C to 00C437 (00040c) = Palettes used for levels
  • 00C??? to 00C??? (??????) = Tile Definitions
  • 010010 to 010024 (000015) = Starting Area Data
  • 010025 to 0101C8 (0001a4) = Level Pointers
  • 0101C9 to 012433 (00226b) = Level Data
  • 012434 to 0124FF (0000cc) = Empty Data
  • 012500 to 012563 (000064) = Important Data
  • 012564 to 012707 (0001a4) = Enemy Pointers
  • 012708 to 01303F (000938) = Enemy Data
  • 013040 to 01400F (000fc1) = Empty Data
  • 014010 to 0140AF (0000a0) = Card inset for Worlds 1-6
  • 0140B0 to 01414F (0000a0) = Card inset for World 7
  • 0143DD to 014438 (??????) = Selectable Characters' properties
  • 01443A to 01443C (000003) = Mario in action palette
  • 01443E to 014440 (000003) = Princess in action palette
  • 014442 to 014444 (000003) = Toad in action palette
  • 014446 to 014448 (000003) = Luigi in action palette
  • 0144FF to 01450E (000010) = Palettes for Selection screen
  • 014664 to 01800F (0039ac) = Empty
  • 01F2F0 to 01F30F (000020) = Tiles to use for Character animation Tiles
  • 01F4FC to 01F540 (000045) = Sprite palette, mirroring, etc.
  • 01F544 to 01F559 (000016) = Sprite Status
  • 01F66A to 01F670 (000007) = Warp destinations
  • 01F805 to 01FA7C (000278) = Combos of four 8x8 PPU tiles to make one 16x16 block
  • 01FE10 to 01FE16 (000006) = Sprite set for Worlds 1-7 (known valid values: 0C, 0D, 0E, 0F)
  • 01FE17 to 01FE1D (000006) = Landscape set for Worlds 1-7 (known valid values: 0A, 10, 12, 14, 16)
  • 020010 to 04000F (020000) = Graphics used by the game (can be expanded)
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