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Final Fantasy IV (SNES)/ROM map: Difference between revisions
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{{rommap|game=Final Fantasy II}} | {{rommap|game=Final Fantasy II (US)}} | ||
==Exit Data== | ==Exit Data== | ||
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* <tt>071800-071EFF (0006FF)</tt> = [[Final_Fantasy_II (US):Enemy name|Enemy name]] | * <tt>071800-071EFF (0006FF)</tt> = [[Final_Fantasy_II (US):Enemy name|Enemy name]] | ||
[[Category:Final Fantasy II|ROM map]] | == Other == | ||
* <tt>2053-20B2 </tt> - SaveRAM File: The party's inventory. Set any of these bytes to any value you like to get different items, including some removed from the U.S. version. | |||
[[Category:Final Fantasy II (US)|ROM map]] |
Revision as of 00:01, 9 March 2007
The following article is a ROM map for Final Fantasy IV (SNES).
Exit Data
This data is apparently some kind of exit data, maybe all locations, or just towns. First location - Town of Baron.
- 158000 (SNES Address)
- A800 (File Address - Unheadered)
Object Data
Location map object event type data (locked doors, healing jars, etc....
- 138300 (SNES Address)
- 98300 (File Address - Unheadered)
- Byte 1 - Object type
- Byte 2 - X position
- Byte 3 - Y position
- Byte 4 - Unknown
Tile Properties
Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them exits, or harmful to walk on, etc.. These are copied to RAM at 7E0EDB
- 149200 (SNES Address)
- A1200 (File Address - Unheadered)
Dump of Final Fantasy II (US) ROM
- 071800-071EFF (0006FF) = Enemy name
Other
- 2053-20B2 - SaveRAM File: The party's inventory. Set any of these bytes to any value you like to get different items, including some removed from the U.S. version.