Spiritual Warfare (NES)/RAM map: Difference between revisions

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{{rammap|game=Spiritual Warfare}}
{{rammap|game=Spiritual Warfare}}


==Miscellaneous==
==Map Data==
* <tt>7EEF8C</tt> - Targetting type
* <tt>$0033</tt> - area (Park, Demon's Lair #, Warehouse, etc.)
* <tt>7EEF8D</tt> - Controller, directional presses
* <tt>$0034</tt> - X map screen to display
* <tt>7EEF8E</tt> - Ability to Target single and multiple targets (00 for no)
* <tt>$0035</tt> - Y map screen to display
* <tt>7EEF8F</tt> - Enemy target
* <tt>7EEF90</tt> - Playable Character target
* <tt>7EF0C2</tt> - Hit effect (graphic animation) for Fight


==Map Data==
==Items and Status==
* <tt>7E06A2</tt> - Makes screen flash when walking, like damage
* <tt>$003B</tt> - Number of Vials in inventory
* <tt>7E06C2</tt> - Makes screen pixelate when walking, like poison
* <tt>$0046</tt> - Number of fruits available to throw
* <tt>7E06C4</tt> - Makes location's colors inverted (not sprites)
* <tt>$0047</tt> - Number of fruits currently on screen
* <tt>7E06C9</tt> - Layer 2's scrolling method
* <tt>$0049</tt> - Current item to use with B Button
* <tt>7E06E3</tt> - change this for screen shake
* <tt>$0072</tt> - Current amount of Health left
* <tt>7E0EDB</tt> - Tile properties for town (solid, non-solid, exit, harmful,etc...)
* <tt>$0073</tt> - Number of Heart Containers in inventory
* <tt>7E1A02 </tt>- Can you save and use a tent here? (00 - no, 01 - yes)
* <tt>$05FA</tt> - Number of keys in inventory
* <tt>7E1E00</tt> - Music data (instruments and the likes)
* <tt>$0651</tt> - Vials in inventory
* <tt>7E1A02</tt> - Can you save and use a tent here? (00 - no, 01 - yes)
* <tt>$0652</tt> - [[Armor of God in inventory]]
* <tt>7E1E00</tt> - Music data (instruments and the likes)
* <tt>$0653</tt> - [[Special items in inventory]]
* <tt>7E09CF</tt> - Event for location?
* <tt>$0708</tt> - Spirit points
* <tt>7E09D1</tt> - Storyline point for location?
* <tt>$0709</tt> - # of Pears in inventory as shown
* <tt>7E1703</tt> - Current location map
* <tt>$070A</tt> - # of Apples in inventory as shown
* <tt>7E0649 </tt>- Location name displayed (00-not currently displaying, 01-currently displaying)
* <tt>$070B</tt> - # of Bananas in intentory as shown
* <tt>7E08F0</tt> - Location NPC sprite data, palette, location, movement, etc..
* <tt>7F5000</tt> - Location MAP data in RAM
* <tt>7E172C</tt> - Location Exit destination
* <tt>7E0FDE</tt> - Location NPC Layout
* <tt>7E0FDD</tt> - Location tileset
* <tt>7E0FD6</tt> - Location Name displayed upon entering
* <tt>7E0FD4</tt> - Layer 1 visibility, On/Off
* <tt>7E0FD3</tt> - Layer 1 tileset (Whole maps, used for water and the likes)
* <tt>7E0FE0</tt> - Layer 1 palette for locations
* <tt>7F4480</tt> - Town Baron Level Data


==Game/Menu Settings==
==Level Data==
* <tt>7E16A3</tt> - Menu 'Time' counter (always counting up)
* <tt>$0054</tt> - Y position of character
* <tt>7E1440</tt> - Begining of Items
* <tt>$0055</tt> - Palette of character
* <tt>7E16AD</tt> - Menu customize settings - Battle Speed
* <tt>$0056</tt> - Graphic of character
* <tt>7E16AE</tt> - Menu customize settings - Battle Message
* <tt>$0057</tt> - Animation of character
* <tt>7E16B6</tt> - Menu customize settings - Sound (Stereo/Mono)
* <tt>$03B0 - $045F</tt> - Map layout for current screen
* <tt>7E16AA</tt> - Menu customize settings - Window Color
* <tt>$0714</tt> - In muck if 01, not if 00
* <tt>7E16AB</tt> - Menu customize settings - Window Color
* <tt>$0734</tt> - ID for sprite 1
* <tt>7E16A8</tt> - Menu customize settings - Change (Front/Back)
* <tt>$0735</tt> - ID for sprite 2
* <tt>7E1500 - 7E1553</tt> - Character Names
* <tt>$0736</tt> - ID for sprite 3
(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)
* <tt>$0737</tt> - ID for sprite 4
* <tt>7EC6B0</tt> - Menu string "Item"
* <tt>$0738</tt> - ID for sprite 5
* <tt>7EC730</tt> - Menu string "Magic"
* <tt>$0739</tt> - ID for sprite 6
* <tt>7EC7B0</tt> - Menu string "Equip"
* <tt>$073A</tt> - ID for sprite 7
* <tt>7EC830</tt> - Menu string "Status"
* <tt>$073B</tt> - ID for sprite 8
* <tt>7EC8B0</tt> - Menu string "Form"
* <tt>$073C</tt> - ID for sprite 9
* <tt>7EC930</tt> - Menu string "Change"
* <tt>$073D</tt> - ID for sprite 10
* <tt>7EC9B0</tt> - Menu string "Custom"
* <tt>$073E</tt> - ID for sprite 11
* <tt>7ECA30</tt> - Menu string "Save"
* <tt>$073F</tt> - ID for sprite 12
* <tt>7E0774 -7E0877</tt> Popup window text (found so and so, people's text, etc.)
* <tt>$0740</tt> - X position for sprite 1
* <tt>7E8CBC</tt> - Character command strings - character slot #1
* <tt>$0741</tt> - X position for sprite 2
* <tt>7E8D20</tt> - Character command strings - character slot #2
* <tt>$0742</tt> - X position for sprite 3
* <tt>7E8D84</tt> - Character command strings - character slot #3
* <tt>$0743</tt> - X position for sprite 4
* <tt>7E8DE8</tt> - Character command strings - character slot #4
* <tt>$0744</tt> - X position for sprite 5
* <tt>7E8E4C</tt> - Character command strings - character slot #5
* <tt>$0745</tt> - X position for sprite 6
* <tt>7E8EC0 -7E97A4</tt> - Battle Item menu strings and numbers (example - Cure1: 01)
* <tt>$0746</tt> - X position for sprite 7
* <tt>7EBEEA</tt> - Enemy Names and number of (Imp 4)
* <tt>$0747</tt> - X position for sprite 8
* <tt>7EBF02</tt> - In-battle character name (Slot #1)
* <tt>$0748</tt> - X position for sprite 9
* <tt>7EBF12</tt> - In-battle character Current/Max HP (Slot #1)
* <tt>$0749</tt> - X position for sprite 10
* <tt>7EBF82</tt> - In-battle character name (Slot #1)
* <tt>$074A</tt> - X position for sprite 11
* <tt>7EBF92</tt> - In-battle character Current/Max HP (Slot #1)
* <tt>$074B</tt> - X position for sprite 12
* <tt>7E0302</tt> - Item menu hand graphic (top menu)
* <tt>$074C</tt> - Y position for sprite 1
* <tt>7E0303</tt> - Item menu hand graphic (attribute top menu)
* <tt>$074D</tt> - Y position for sprite 2
* <tt>7E0312</tt> - Item menu hand graphic (bottom menu)
* <tt>$074E</tt> - Y position for sprite 3
* <tt>7E0313</tt> - Item menu hand graphic attribute (bottom menu)
* <tt>$074F</tt> - Y position for sprite 4
* <tt>7E0300</tt> - X coordinate of graphic hand pointer for Main Menu
* <tt>$0750</tt> - Y position for sprite 5
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Main Menu
* <tt>$0751</tt> - Y position for sprite 6
* <tt>7E0302</tt> - Graphic for hand pointer for Main Menu
* <tt>$0752</tt> - Y position for sprite 7
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
* <tt>$0753</tt> - X position for sprite 8
* <tt>7E0300</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
* <tt>$0754</tt> - X position for sprite 9
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
* <tt>$0755</tt> - X position for sprite 10
* <tt>7E0310</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu
* <tt>$0756</tt> - X position for sprite 11
* <tt>7E0311</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu)
* <tt>$0757</tt> - X position for sprite 12
* <tt>$0770</tt> - Animation frame for sprite 1
* <tt>$0771</tt> - Animation frame for sprite 2
* <tt>$0772</tt> - Animation frame for sprite 3
* <tt>$0773</tt> - Animation frame for sprite 4
* <tt>$0774</tt> - Animation frame for sprite 5
* <tt>$0775</tt> - Animation frame for sprite 6
* <tt>$0776</tt> - Animation frame for sprite 7
* <tt>$0777</tt> - Animation frame for sprite 8
* <tt>$0778</tt> - Animation frame for sprite 9
* <tt>$0779</tt> - Animation frame for sprite 10
* <tt>$077A</tt> - Animation frame for sprite 11
* <tt>$077B</tt> - Animation frame for sprite 12


[[Category:Spiritual Warfare|RAM map]]
[[Category:Spiritual Warfare|RAM map]]

Revision as of 01:11, 22 January 2007

Chip tiny.png The following article is a RAM map for Spiritual Warfare (NES).

Map Data

  • $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
  • $0034 - X map screen to display
  • $0035 - Y map screen to display

Items and Status

  • $003B - Number of Vials in inventory
  • $0046 - Number of fruits available to throw
  • $0047 - Number of fruits currently on screen
  • $0049 - Current item to use with B Button
  • $0072 - Current amount of Health left
  • $0073 - Number of Heart Containers in inventory
  • $05FA - Number of keys in inventory
  • $0651 - Vials in inventory
  • $0652 - Armor of God in inventory
  • $0653 - Special items in inventory
  • $0708 - Spirit points
  • $0709 - # of Pears in inventory as shown
  • $070A - # of Apples in inventory as shown
  • $070B - # of Bananas in intentory as shown

Level Data

  • $0054 - Y position of character
  • $0055 - Palette of character
  • $0056 - Graphic of character
  • $0057 - Animation of character
  • $03B0 - $045F - Map layout for current screen
  • $0714 - In muck if 01, not if 00
  • $0734 - ID for sprite 1
  • $0735 - ID for sprite 2
  • $0736 - ID for sprite 3
  • $0737 - ID for sprite 4
  • $0738 - ID for sprite 5
  • $0739 - ID for sprite 6
  • $073A - ID for sprite 7
  • $073B - ID for sprite 8
  • $073C - ID for sprite 9
  • $073D - ID for sprite 10
  • $073E - ID for sprite 11
  • $073F - ID for sprite 12
  • $0740 - X position for sprite 1
  • $0741 - X position for sprite 2
  • $0742 - X position for sprite 3
  • $0743 - X position for sprite 4
  • $0744 - X position for sprite 5
  • $0745 - X position for sprite 6
  • $0746 - X position for sprite 7
  • $0747 - X position for sprite 8
  • $0748 - X position for sprite 9
  • $0749 - X position for sprite 10
  • $074A - X position for sprite 11
  • $074B - X position for sprite 12
  • $074C - Y position for sprite 1
  • $074D - Y position for sprite 2
  • $074E - Y position for sprite 3
  • $074F - Y position for sprite 4
  • $0750 - Y position for sprite 5
  • $0751 - Y position for sprite 6
  • $0752 - Y position for sprite 7
  • $0753 - X position for sprite 8
  • $0754 - X position for sprite 9
  • $0755 - X position for sprite 10
  • $0756 - X position for sprite 11
  • $0757 - X position for sprite 12
  • $0770 - Animation frame for sprite 1
  • $0771 - Animation frame for sprite 2
  • $0772 - Animation frame for sprite 3
  • $0773 - Animation frame for sprite 4
  • $0774 - Animation frame for sprite 5
  • $0775 - Animation frame for sprite 6
  • $0776 - Animation frame for sprite 7
  • $0777 - Animation frame for sprite 8
  • $0778 - Animation frame for sprite 9
  • $0779 - Animation frame for sprite 10
  • $077A - Animation frame for sprite 11
  • $077B - Animation frame for sprite 12