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Hudson's Adventure Island II (NES)/ROM map: Difference between revisions
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=Set 1= | =Set 1= | ||
==Level Data== | ==Level Data== | ||
0x000D25 - 0x000D53 - Level 1-2 | <tt>0x000D25 - 0x000D53 </tt>- Level 1-2 | ||
==Screen Layouts== | ==Screen Layouts== | ||
0x000E98 - 0x000ED7 - 00 | <tt>0x000E98 - 0x000ED7 </tt>- 00 | ||
0x000ED8 - 0x000F17 - 01 | <tt>0x000ED8 - 0x000F17 </tt>- 01 | ||
0x001258 - 0x001297 - 0F | <tt>0x001258 - 0x001297 </tt>- 0F | ||
=Set 2= | =Set 2= | ||
==TSA== | ==TSA== | ||
0x00211F - ???????? | <tt>0x00211F - ????????</tt> | ||
==Level Data== | ==Level Data== | ||
0x003226 - 0x003253 - Level 1-1 | <tt>0x003226 - 0x003253 </tt>- Level 1-1 | ||
=Screen Layouts= | =Screen Layouts= | ||
0x003396 - 0x0033D5 - 02 | <tt>0x003396 - 0x0033D5 </tt>- 02 | ||
0x0033D6 - 0x003415 - 03 | <tt>0x0033D6 - 0x003415 </tt>- 03 | ||
0x003416 - 0x003455 - 04 | <tt>0x003416 - 0x003455 </tt>- 04 | ||
0x003596 - 0x0035D5 - 0A | <tt>0x003596 - 0x0035D5 </tt>- 0A | ||
0x003716 - 0x003795 - ??? | <tt>0x003716 - 0x003795 </tt>- ??? | ||
=Preview Screen= | =Preview Screen= | ||
==Background== | ==Background== | ||
0x00A73D - 0x00A79C - Island | <tt>0x00A73D - 0x00A79C </tt>- Island | ||
=Music= | =Music= | ||
0x0120A8 - 0x0120A9 - Overworld Pointer | <tt>0x0120A8 - 0x0120A9 </tt>- Overworld Pointer | ||
0x012096 - 0x012097 - Title Screen Pointer | <tt>0x012096 - 0x012097 </tt>- Title Screen Pointer | ||
==Pointers== | ==Pointers== | ||
0x012163 - 0x01216E - Pointers for Title Screen | <tt>0x012163 - 0x01216E </tt>- Pointers for Title Screen | ||
0x0121CF - 0x0121D7 - Pointers for Overworld | <tt>0x0121CF - 0x0121D7 </tt>- Pointers for Overworld | ||
==Overworld== | ==Overworld== | ||
0x013274 - 0x0132BB - Bass | <tt>0x013274 - 0x0132BB </tt>- Bass | ||
0x0132F3 - 0x013334 - Lead | <tt>0x0132F3 - 0x013334 </tt>- Lead | ||
0x013335 - 0x01337B - Backup | <tt>0x013335 - 0x01337B </tt>- Backup | ||
==Header for Level Preview== | ==Header for Level Preview== | ||
0x015C01 - Beginning | <tt>0x015C01 </tt>- Beginning | ||
0x015C1A - World 2-3 | <tt>0x015C1A </tt>- World 2-3 | ||
0x015C31 - World 2-2 | <tt>0x015C31 </tt>- World 2-2 | ||
=Sprites= | =Sprites= | ||
0x01803E - ??? | <tt>0x01803E </tt>- ??? | ||
==Level Layout Pointers== | ==Level Layout Pointers== | ||
0x01C061 - World 6-3 | <tt>0x01C061 </tt>- World 6-3 | ||
==Header for Level Preview== | ==Header for Level Preview== | ||
0x01C118 - World 6-3 | <tt>0x01C118 </tt>- World 6-3 | ||
==Level Headers== | ==Level Headers== |
Revision as of 18:00, 20 January 2007
The following article is a ROM map for Hudson's Adventure Island II (NES).
Set 1
Level Data
0x000D25 - 0x000D53 - Level 1-2
Screen Layouts
0x000E98 - 0x000ED7 - 00 0x000ED8 - 0x000F17 - 01
0x001258 - 0x001297 - 0F
Set 2
TSA
0x00211F - ????????
Level Data
0x003226 - 0x003253 - Level 1-1
Screen Layouts
0x003396 - 0x0033D5 - 02 0x0033D6 - 0x003415 - 03 0x003416 - 0x003455 - 04
0x003596 - 0x0035D5 - 0A
0x003716 - 0x003795 - ???
Preview Screen
Background
0x00A73D - 0x00A79C - Island
Music
0x0120A8 - 0x0120A9 - Overworld Pointer 0x012096 - 0x012097 - Title Screen Pointer
Pointers
0x012163 - 0x01216E - Pointers for Title Screen 0x0121CF - 0x0121D7 - Pointers for Overworld
Overworld
0x013274 - 0x0132BB - Bass
0x0132F3 - 0x013334 - Lead 0x013335 - 0x01337B - Backup
Header for Level Preview
0x015C01 - Beginning
0x015C1A - World 2-3
0x015C31 - World 2-2
Sprites
0x01803E - ???
Level Layout Pointers
0x01C061 - World 6-3
Header for Level Preview
0x01C118 - World 6-3
Level Headers
- byte 06 - Sprite Graphic Set?
- byte 07 - Vertical Position on Screen to begin
- byte 08 - Number of Horizonal Screens to finish
- byte 10 - Screen to Begin on within Stage
- byte 12 - Palette
- byte 16 - Sprite Graphics
- byte 17 - Sprite Graphics
- byte 18 - Music
40 - Opening Theme 41 - Selection 1 42 - Selection 2 43 - Selection 3 44 - Selection 4 45 - Selection 5 46 - Selection 6 47 - Selection 7 48 - Bonus Theme 49 - Overworld Theme 4A - Invincibility Theme 4B - Egg Plant Theme 4C - Egg Chosen Riff 4D - Boss Theme 4E - Choose an Egg Theme 4F - Death Riff 50 - Game Over Riff 51 - Credits Theme 52 - Stage Complete Riff 53 - ??? Riff ... 5A - Last Riff