Akazukin Chacha (SNES)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 2: Line 2:


These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br />
These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br />
==Dialog Pointer Locations==
''to be added''


==Dialog Script Locations==
==Dialog Script Locations==
Line 41: Line 38:
* <tt>EBA00 to EBFFF</tt> - (Empty)<br />
* <tt>EBA00 to EBFFF</tt> - (Empty)<br />
<br />
<br />
The following are stored as 1bpp, 16x14 tiles<br />
''The following are stored as 1bpp, 16x14 tiles''<br />
* <tt>158000 to 15E2FF</tt> - Font data<br />
* <tt>158000 to 15E2FF</tt> - Font data<br />



Revision as of 15:16, 20 January 2007

Chip tiny.png The following article is a ROM map for Akazukin Chacha (SNES).

These are file addresses for the unheadered ROM.

Dialog Script Locations

  • 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
  • 40000 to 4FFBE - Dialog
  • 50000 to 5FD04 - Dialog
  • 60000 to 63FB5 - Start-of-game dialogs

See also dialog script commands

Graphics Tiles

The following are stored as 4bpp, 8x8 tiles

  • C0000 to C5FFF - Chacha sprites
  • C6000 to CBFFF - Shi'ne sprites
  • CC000 to CFFFF - Riya sprites
  • D0000 to D33FF - Riya (wolf mode) sprites
  • D3400 to D41FF - (Empty)
  • D4200 to D5FFF - Chacha battle sprites
  • D6000 to D7FFF - Shi'ne battle sprites
  • D8000 to D9FFF - Riya battle sprites
  • DA000 to DBFFF - Magical Princess battle sprites
  • DC000 to DDFFF - Riya (wolf mode) battle sprites
  • DE000 to DFFFF - Penguin? sprites


The following are stored as 2bpp, 8x8 tiles

  • E0000 to E04FF - Blurb tiles
  • E0500 to E39FF - Item font and icon tiles
  • E3A00 to E3000 - (Empty)


The following are stored as 4bpp, 8x8 tiles

  • E4000 to E5FFF - Title screen (top left portion) tiles
  • E6000 to E7FFF - Title screen (top right portion) tiles
  • E8000 to E99FF - Title screen (bottom left portion) tiles
  • E9A00 to E9FFF - (Empty)
  • EA000 to EB9FF - Title screen (bottom right portion) tiles
  • EBA00 to EBFFF - (Empty)


The following are stored as 1bpp, 16x14 tiles

  • 158000 to 15E2FF - Font data

Code Locations

These are SNES-mapped addresses.