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ActRaiser/Lair Data: Difference between revisions
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Line 47: | Line 47: | ||
CC = Lair image<br> | CC = Lair image<br> | ||
DD = Enemy type | DD = Enemy type | ||
:12 = Blue Dragon<br> | |||
12 = Blue Dragon<br> | :13 = Napper Bat<br> | ||
13 = Napper Bat<br> | :14 = Red Demon<br> | ||
14 = Red Demon<br> | :15 = Skull Head | ||
15 = Skull Head | |||
EE = Number of enemies | EE = Number of enemies | ||
FF = Delay between defeat and respawn<br> | FF = Delay between defeat and respawn<br> | ||
GG = WRAM address for current monster statistics | GG = WRAM address for current monster statistics |
Revision as of 14:22, 20 January 2007
- 0x1BA25, eight-byte entries.
Code that deals with this data/WRAM is right above the table.
- AA is one byte, and stored in 7F9568+unknown.
- BB is one byte, and stored in 7F9598+unknown.
- CC is one byte, and stored in 7F95C8+unknown.
- DD is one byte, and stored in 7F95F8+unknown.
- EE is one byte, and stored in 7F96B8+unknown.
- FF is two bytes. Stored in 7F9628+unknown and 7F9658+unknown.
- GG is two bytes. Stored in 7E9688+unknown.
AA BB CC DD EE FF FF GG GG -------------------------- 00 10 03 12 C8 01 00 30 0B 18 08 05 13 64 01 00 56 0B 10 1C 05 13 64 01 00 7C 0B 04 04 05 13 64 01 00 A2 0B
04 18 04 14 64 01 00 30 0B 00 04 05 13 32 01 00 56 0B 10 1C 03 12 5A 01 00 7C 0B 1C 10 03 12 5A 01 00 A2 0B
18 04 03 12 6E 01 00 30 0B 10 04 04 14 7D 01 00 56 0B 18 18 04 14 7D 01 00 7C 0B 10 10 05 13 5A 01 00 A2 0B
04 04 03 12 50 01 00 30 0B 08 10 06 15 50 8D 00 56 0B 18 08 03 12 50 01 00 7C 0B 04 18 03 12 50 01 00 A2 0B
04 04 04 14 32 01 00 30 0B 00 18 05 13 3C 01 00 56 0B 18 18 03 12 32 01 00 7C 0B 08 0C 03 12 32 01 00 A2 0B
18 10 0A 15 1E 64 00 30 0B 10 0C 09 15 1E 64 00 56 0B 10 18 07 12 3C 01 00 7C 0B 04 08 08 14 3C 01 00 A2 0B
AA = X position
BB = Y position
CC = Lair image
DD = Enemy type
- 12 = Blue Dragon
- 13 = Napper Bat
- 14 = Red Demon
- 15 = Skull Head
EE = Number of enemies
FF = Delay between defeat and respawn
GG = WRAM address for current monster statistics