Kirby & the Amazing Mirror/RAM map: Difference between revisions

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===Values===
===Values===
*00 = Normal
00 = Normal<br>
*01 = Fire
01 = Fire<br>
*02 = Ice
02 = Ice<br>
*03 = Burning
03 = Burning<br>
*04 = Wheel
04 = Wheel<br>
*05 = Parasol
05 = Parasol<br>
*06 = Cutter
06 = Cutter<br>
*07 = Beam
07 = Beam<br>
*08 = Stone
08 = Stone<br>
*09 = Bomb
09 = Bomb<br>
*0A = Throw
0A = Throw<br>
*0B = Sleep
0B = Sleep<br>
*0C = Cook
0C = Cook<br>
*0D = Laser
0D = Laser<br>
*0E = UFO
0E = UFO<br>
*0F = Spark
0F = Spark<br>
*10 = Tornado
10 = Tornado<br>
*11 = Hammer
11 = Hammer<br>
*12 = Sword
12 = Sword<br>
*13 = Cupid
13 = Cupid<br>
*14 = Fighter
14 = Fighter<br>
*15 = Magic
15 = Magic<br>
*16 = Smash
16 = Smash<br>
*17 = Mini
17 = Mini<br>
*18 = Crash
18 = Crash<br>
*19 = Missile
19 = Missile<br>
*1A = Master
1A = Master<br>
*1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.<br>

Revision as of 12:13, 19 January 2007

Chip tiny.png The following article is a ROM map for Kirby & the Amazing Mirror.

Attributes

This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:

  • 02020FE3 - Pink Kirby (Player 1)
  • 0202118B - Yellow Kirby (Player 2)
  • 02021333 - Red Kirby (Player 3)
  • 020214DB - Green Kirby (Player 4)

Values

00 = Normal
01 = Fire
02 = Ice
03 = Burning
04 = Wheel
05 = Parasol
06 = Cutter
07 = Beam
08 = Stone
09 = Bomb
0A = Throw
0B = Sleep
0C = Cook
0D = Laser
0E = UFO
0F = Spark
10 = Tornado
11 = Hammer
12 = Sword
13 = Cupid
14 = Fighter
15 = Magic
16 = Smash
17 = Mini
18 = Crash
19 = Missile
1A = Master
1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.