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Spiritual Warfare (NES)/RAM map: Difference between revisions
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{{rammap|game=Spiritual Warfare}} | {{rammap|game=Spiritual Warfare}} | ||
$0033 - area (Park, Demon's Lair #, Warehouse, etc.) | ==Map Data== | ||
* $0033 - area (Park, Demon's Lair #, Warehouse, etc.) | |||
* $0034 - X map screen to display | |||
* $0035 - Y map screen to display | |||
$ | ==Items and Status== | ||
* $003B - Number of Vials in inventory | |||
* $0046 - Number of fruits available to throw | |||
* $0047 - Number of fruits currently on screen | |||
* $0049 - Current item to use with B Button | |||
* $0072 - Current amount of Health left | |||
* $0073 - Number of Heart Containers in inventory | |||
* $05FA - Number of keys in inventory | |||
* $0651 - Vials in inventory | |||
* $0652 - [[Armor of God in inventory]] | |||
* $0653 - [[Special items in inventory]] | |||
* $0708 - Spirit points | |||
* $0709 - # of Pears in inventory as shown | |||
* $070A - # of Apples in inventory as shown | |||
* $070B - # of Bananas in intentory as shown | |||
$ | ==Level Data== | ||
* $0054 - Y position of character | |||
* $0055 - Palette of character | |||
* $0056 - Graphic of character | |||
* $0057 - Animation of character | |||
* $03B0 - * $045F - Map layout for current screen | |||
* $0714 - In muck if 01, not if 00 | |||
* $0734 - ID for sprite 1 | |||
* $0735 - ID for sprite 2 | |||
* $0736 - ID for sprite 3 | |||
* $0737 - ID for sprite 4 | |||
* $0738 - ID for sprite 5 | |||
* $0739 - ID for sprite 6 | |||
* $073A - ID for sprite 7 | |||
* $073B - ID for sprite 8 | |||
* $073C - ID for sprite 9 | |||
* $073D - ID for sprite 10 | |||
* $073E - ID for sprite 11 | |||
* $073F - ID for sprite 12 | |||
* $0740 - X position for sprite 1 | |||
* $0741 - X position for sprite 2 | |||
* $0742 - X position for sprite 3 | |||
* $0743 - X position for sprite 4 | |||
* $0744 - X position for sprite 5 | |||
* $0745 - X position for sprite 6 | |||
* $0746 - X position for sprite 7 | |||
* $0747 - X position for sprite 8 | |||
* $0748 - X position for sprite 9 | |||
* $0749 - X position for sprite 10 | |||
* $074A - X position for sprite 11 | |||
* $074B - X position for sprite 12 | |||
* $074C - Y position for sprite 1 | |||
* $074D - Y position for sprite 2 | |||
* $074E - Y position for sprite 3 | |||
* $074F - Y position for sprite 4 | |||
* $0750 - Y position for sprite 5 | |||
* $0751 - Y position for sprite 6 | |||
* $0752 - Y position for sprite 7 | |||
* $0753 - X position for sprite 8 | |||
* $0754 - X position for sprite 9 | |||
* $0755 - X position for sprite 10 | |||
* $0756 - X position for sprite 11 | |||
* $0757 - X position for sprite 12 | |||
* $0770 - Animation frame for sprite 1 | |||
* $0771 - Animation frame for sprite 2 | |||
* $0772 - Animation frame for sprite 3 | |||
* $0773 - Animation frame for sprite 4 | |||
* $0774 - Animation frame for sprite 5 | |||
* $0775 - Animation frame for sprite 6 | |||
* $0776 - Animation frame for sprite 7 | |||
* $0777 - Animation frame for sprite 8 | |||
* $0778 - Animation frame for sprite 9 | |||
* $0779 - Animation frame for sprite 10 | |||
* $077A - Animation frame for sprite 11 | |||
* $077B - Animation frame for sprite 12 | |||
[[Category:Spiritual Warfare|ROM map]] | |||
Revision as of 09:48, 19 January 2007
The following article is a RAM map for Spiritual Warfare (NES).
Map Data
- $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
- $0034 - X map screen to display
- $0035 - Y map screen to display
Items and Status
- $003B - Number of Vials in inventory
- $0046 - Number of fruits available to throw
- $0047 - Number of fruits currently on screen
- $0049 - Current item to use with B Button
- $0072 - Current amount of Health left
- $0073 - Number of Heart Containers in inventory
- $05FA - Number of keys in inventory
- $0651 - Vials in inventory
- $0652 - Armor of God in inventory
- $0653 - Special items in inventory
- $0708 - Spirit points
- $0709 - # of Pears in inventory as shown
- $070A - # of Apples in inventory as shown
- $070B - # of Bananas in intentory as shown
Level Data
- $0054 - Y position of character
- $0055 - Palette of character
- $0056 - Graphic of character
- $0057 - Animation of character
- $03B0 - * $045F - Map layout for current screen
- $0714 - In muck if 01, not if 00
- $0734 - ID for sprite 1
- $0735 - ID for sprite 2
- $0736 - ID for sprite 3
- $0737 - ID for sprite 4
- $0738 - ID for sprite 5
- $0739 - ID for sprite 6
- $073A - ID for sprite 7
- $073B - ID for sprite 8
- $073C - ID for sprite 9
- $073D - ID for sprite 10
- $073E - ID for sprite 11
- $073F - ID for sprite 12
- $0740 - X position for sprite 1
- $0741 - X position for sprite 2
- $0742 - X position for sprite 3
- $0743 - X position for sprite 4
- $0744 - X position for sprite 5
- $0745 - X position for sprite 6
- $0746 - X position for sprite 7
- $0747 - X position for sprite 8
- $0748 - X position for sprite 9
- $0749 - X position for sprite 10
- $074A - X position for sprite 11
- $074B - X position for sprite 12
- $074C - Y position for sprite 1
- $074D - Y position for sprite 2
- $074E - Y position for sprite 3
- $074F - Y position for sprite 4
- $0750 - Y position for sprite 5
- $0751 - Y position for sprite 6
- $0752 - Y position for sprite 7
- $0753 - X position for sprite 8
- $0754 - X position for sprite 9
- $0755 - X position for sprite 10
- $0756 - X position for sprite 11
- $0757 - X position for sprite 12
- $0770 - Animation frame for sprite 1
- $0771 - Animation frame for sprite 2
- $0772 - Animation frame for sprite 3
- $0773 - Animation frame for sprite 4
- $0774 - Animation frame for sprite 5
- $0775 - Animation frame for sprite 6
- $0776 - Animation frame for sprite 7
- $0777 - Animation frame for sprite 8
- $0778 - Animation frame for sprite 9
- $0779 - Animation frame for sprite 10
- $077A - Animation frame for sprite 11
- $077B - Animation frame for sprite 12