Super Mario Bros. 2 (NES): Difference between revisions

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==Utilities==
==Utilities==
* [[Super Mario Bros. 2:SMB2 Discombobulator|SMB2 Discombobulator]] -- A popular level editor for Super Mario Bros. 2. It is available [http://acmlm.overclocked.org here].
* [[Super Mario Bros. 2:SMB2 Discombobulator|SMB2 Discombobulator]] -A popular level editor for Super Mario Bros. 2. It is available [http://acmlm.overclocked.org here].


==Hacks==
==Hacks==
[[Legend of the Blob Bros. 2]] by BMF54123
* [[Legend of the Blob Bros. 2]] by BMF54123
 
* [[Strange Mario Bros. 2]] by Acmlm
[[Strange Mario Bros. 2]] by Acmlm
* [[Super Carrots: A New Harvest]] by DarKnight13
 
* [[Super Mario Bros. 2 Christmas Edition]] by BMF54123
[[Super Carrots: A New Harvest]] by DarKnight13
* [[Super KKK Bros 2]]
 
* [http://www.geocities.com/recovery1ca/smb2.htm SMB2 - 2nd Run] - Completed level only hack * [http://www.geocities.com/recovery1ca/downloads/smb2-2ndrun-final.zip Patch]
[[Super Mario Bros. 2 Christmas Edition]] by BMF54123
 
[[Super KKK Bros 2]]
 
[http://www.geocities.com/recovery1ca/smb2.htm SMB2 - 2nd Run] - Completed level only hack [http://www.geocities.com/recovery1ca/downloads/smb2-2ndrun-final.zip Patch]


==Miscellaneous==
==Miscellaneous==
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.


0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.
==Known Dumps==
* Super Mario Bros. 2 (E) [!]
* Super Mario Bros. 2 (PC10)
* Super Mario Bros. 2 (U) (PRG0) [!]
* Super Mario Bros. 2 (U) (PRG1) [!]
* Super Mario USA (J)


==External Links==
==External Links==

Revision as of 18:29, 18 January 2007

Super Mario Bros. 2 (U) (PRG1) [!]
Mapper No. 4
Mapper Name [[T*ROM, HKROM (MMC3)]][[Category:NES games using the T*ROM, HKROM (MMC3) mapper]]
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Vertical
4-Screen Mirroring No
SRAM Enabled No


Super Mario Bros. 2 has been extensively hacked.

Utilities

Hacks

Miscellaneous

0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.

Known Dumps

  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External Links

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

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