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Super Metroid: Difference between revisions
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(Added Information Table) |
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|country = Japan | |country = Japan | ||
|romspeed = FastROM | |romspeed = FastROM | ||
|video = NTSC | |video = NTSC|checksum = ? | ||
|checksum = ? | |||
|crc32 = 806D0D0B | |crc32 = 806D0D0B | ||
|game = Super Metroid | |game = Super Metroid | ||
Line 22: | Line 20: | ||
==Utilities== | ==Utilities== | ||
[[SMILE]] is a work in progress by Jathys. It currently has support for editing rooms, item placement, enemy placement, enemy attributes, music selection, auto map, and more. | * [[SMILE]] is a work in progress by Jathys. It currently has support for editing rooms, item placement, enemy placement, enemy attributes, music selection, auto map, and more. | ||
==Hacks== | ==Hacks== | ||
There are currently three popular, complete hacks of Super Metroid. | There are currently three popular, complete hacks of Super Metroid. | ||
[http://drewseph.zophar.net/ Super Metroid: Redesign] is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally. | * [http://drewseph.zophar.net/ Super Metroid: Redesign] is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally. | ||
* [http://sukamax.hp.infoseek.co.jp/hackrom.html Limit] -Limit drastically changes the map and layout, and adds several twists and challenges. It's considered a very hard hack to beat. | |||
* [http://sukamax.hp.infoseek.co.jp/hackrom.html Legacy] - | |||
Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid. | Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid. | ||
* Two major hacks are currently in the works: [http://jathys.zophar.net/index.html Alliance] by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid. | |||
Two major hacks are currently in the works: [http://jathys.zophar.net/index.html Alliance] by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid. | |||
==Miscellaneous== | ==Miscellaneous== | ||
There are only two versions released: NTSC and PAL. The PAL version has a number of discrepencies due to speed changes. | There are only two versions released: NTSC and PAL. The PAL version has a number of discrepencies due to speed changes. | ||
=Known Dumps== | |||
* Super Metroid (E) [!] | |||
* Super Metroid (JU) [!] | |||
==External Links== | ==External Links== |
Revision as of 16:44, 14 January 2007
Super Metroid | |
Name | Super Metroid |
Company | Nintendo |
Header | ? |
Bank | LoROM |
Interleaved | ? |
SRAM | 8 KB |
Type | ROM + RAM + BAT |
ROM | 3 MB |
Country | Japan |
Video | NTSC |
ROM Speed | FastROM |
Revision | Unknown |
Checksum | ? |
CRC32 | 806D0D0B |
Super Metroid has been extensively hacked.
Utilities
- SMILE is a work in progress by Jathys. It currently has support for editing rooms, item placement, enemy placement, enemy attributes, music selection, auto map, and more.
Hacks
There are currently three popular, complete hacks of Super Metroid.
- Super Metroid: Redesign is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally.
- Limit -Limit drastically changes the map and layout, and adds several twists and challenges. It's considered a very hard hack to beat.
- Legacy -
Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid.
- Two major hacks are currently in the works: Alliance by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid.
Miscellaneous
There are only two versions released: NTSC and PAL. The PAL version has a number of discrepencies due to speed changes.
Known Dumps=
- Super Metroid (E) [!]
- Super Metroid (JU) [!]