Final Fantasy VI/RAM map: Difference between revisions

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Note: item in slot 256 doesn't appear in the inventory
Note: item in slot 256 doesn't appear in the inventory


===Magic and skills acquired===
==Magic and skills acquired==
*1A69-1A6C: espers
*1A69-1A6C: espers
*1ACD: ???
*1A6D: ???
*1A6E-1AA3: magic, actor 1
*1A6E-1AA3: magic, actor 1
*1AA3-1AD9: magic, actor 2
*1AA3-1AD9: magic, actor 2

Revision as of 16:39, 30 October 2005

Actors main carateristics

First actor (default: Terra)

  • 1600: actor
  • 1601: character sprite
  • 1602-1607: name, 1st letter to 6th letter
  • 1608: level
  • 1609-160A: current HP
  • 160B-160C: max HP
  • 160D-160E: current MP
  • 160F-1610: max MP
  • 1611-1613: experience
  • 1614-1615: status ailment
  • 1616-1619: battle command, slot 1 to slot 4
  • 161A: vigor
  • 161B: speed
  • 161C: stamina
  • 161D: magic power
  • 161E: equipped esper
  • 161F: item equipped on right hand
  • 1620: item equipped on left hand
  • 1621: item equipped on head
  • 1622: item equipped on body
  • 1623: item equipped on relic slot 1
  • 1624: item equipped on relic slot 2

The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.
Add 0x25 from a actor to the following.

  • 1625-184F: actors caracteristics from slot 2 to slot 16
  • 1850-185F: actors location
TEAMST1T2T3
slot 10xE10xE20xE3
slot 20xE90xEA0xEB
slot 30xF10xF20xF3
slot 40xF90xFA0xFB


  • 1860-1862: gils
  • 1863-1865: play time (hours-minutes-seconds)
  • 1866-1868: steps count

Items

  • 1869-1968: item, slot 1 to slot 256
  • 1969-1A68: quantity, slot 1 to slot 256

Note: item in slot 256 doesn't appear in the inventory

Magic and skills acquired

  • 1A69-1A6C: espers
  • 1A6D: ???
  • 1A6E-1AA3: magic, actor 1
  • 1AA3-1AD9: magic, actor 2
  • 1ADA-1B0F: magic, actor 3
  • 1B10-1B45: magic, actor 4
  • 1B46-1B7B: magic, actor 5
  • 1B7C-1BB1: magic, actor 6
  • 1BB2-1BE7: magic, actor 7
  • 1BE8-1C1D: magic, actor 8
  • 1C1E-1C53: magic, actor 9
  • 1C54-1C89: magic, actor 10
  • 1C8A-1CBF: magic, actor 11
  • 1CC0-1CF5: magic, actor 12

Note: 1 byte per magic, value within [0x01,0x62] for % learning, value 0xFF = learned.

  • 1CF6: ???
  • 1CF7: sword techniques
  • 1CF8-1D27: (to be verified) sword techniques names in japanese game, 6 bytes per name
  • 1D28: blitz
  • 1D29-1D2A: lores
  • 1D2C-1D2D: ???
  • 1D2E-1D4A: rages
  • 1D4B: ???
  • 1D4C: dances


  • 1EBA-1EBC: rare items