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Shadowrun (SNES): Difference between revisions
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{{SNES| title = Shadowrun (U) [!] | {{SNES| title = Shadowrun (U) [!] | ||
|image = | |image = [[Image:Shadowrun Title.PNG|center]] | ||
|name = Shadowrun | |name = Shadowrun | ||
|company = Data East | |company = Data East |
Revision as of 11:05, 8 January 2007
Shadowrun (U) [!] | |
Name | Shadowrun |
Company | Data East |
Header | SWC |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0xF834 |
CRC32 | 3F34DFF0 |
Shadowrun has not been extensively hacked.
Utilities
No known utilities exist for editing Shadowrun. A text dumper has been written, however.
Hacks
No known Shadowrun hacks exist.
Miscellaneous
Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.
External Links
- A dump of the compressed text
- The source code for the text decompressor, written by Alchemic