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Final Fantasy VI/RAM map: Difference between revisions
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[[Category:Final_Fantasy_VI]] | |||
*11E0-11E1: encountered [[Final Fantasy VI:Monster formation digits|monster formation]] | *11E0-11E1: encountered [[Final Fantasy VI:Monster formation digits|monster formation]] | ||
*11E2: battle background | *11E2: battle background |
Revision as of 22:25, 29 October 2005
- 11E0-11E1: encountered monster formation
- 11E2: battle background
Actors main carateristics
First actor (default: Terra)
- 1600: actor
- 1601: character sprite
- 1602-1607: name, 1st letter to 6th letter
- 1608: level
- 1609-160A: current HP
- 160B-160C: max HP
- 160D-160E: current MP
- 160F-1610: max MP
- 1611-1613: experience
- 1614-1615: status
- 1616-1619: battle command, slot 1 to slot 4
- 161A: vigor
- 161B: speed
- 161C: stamina
- 161D: magic power
- 161E: equipped esper
- 161F: item equipped on right hand
- 1620: item equipped on left hand
- 1621: item equipped on head
- 1622: item equipped on body
- 1623: item equipped on relic slot 1
- 1624: item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a actor to the following.
Items
- 1869-1968: slot 1 to slot 256 \ item
- 1969-1A68: slot 1 to slot 256 \ quantity
Note: item in slot 256 doesn't appear in the inventory
- 1EBA-1EBC: rare items