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Talk:Super Mario Bros.:ROM map: Difference between revisions
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I don't get this. There are no assembly commands and no opcodes, which is what IS in the rom. Exactly what is this? - xx | I don't get this. There are no assembly commands and no opcodes, which is what IS in the rom. Exactly what is this? - xx | ||
:That stuff would be the disassembled version. Open this up with a hex editor, each value is representative of each byte. --[[User:125.236.132.123|125.236.132.123]] 22:47, 19 December 2006 (EST) | :That stuff would be the disassembled version. Open this up with a hex editor, each value is representative of each byte. --[[User:125.236.132.123|125.236.132.123]] 22:47, 19 December 2006 (EST) | ||
::That's not disassembly. Disassembly is taking the bytes and matching them to 6502 ASM. As it stands, It is little more than marking sections. I think it should include the address, the opcode, and the 6502 ASM with an explanation. -xx | ::That's not disassembly. Disassembly is taking the bytes and matching them to 6502 ASM. As it stands, It is little more than marking sections. I think it should include the address, the opcode, and the 6502 ASM with an explanation. Here's a fictional example : | ||
<pre> | |||
; Add a coin to max coins: | |||
$8000 : LDX $87 ; get the current number of coins | |||
$8003 : INX ; add one | |||
$8004 : STX $87 ; store the result | |||
$8006 : JMP $8920 ; goto the update coin text routine | |||
</pre> | |||
-xx |
Revision as of 06:54, 20 December 2006
222.152.31.57 attributed the original version of the Text Values section to TheEmulatorGuy. --AnyoneEB 17:36, 4 November 2005 (EST)
I don't get this. There are no assembly commands and no opcodes, which is what IS in the rom. Exactly what is this? - xx
- That stuff would be the disassembled version. Open this up with a hex editor, each value is representative of each byte. --125.236.132.123 22:47, 19 December 2006 (EST)
- That's not disassembly. Disassembly is taking the bytes and matching them to 6502 ASM. As it stands, It is little more than marking sections. I think it should include the address, the opcode, and the 6502 ASM with an explanation. Here's a fictional example :
; Add a coin to max coins: $8000 : LDX $87 ; get the current number of coins $8003 : INX ; add one $8004 : STX $87 ; store the result $8006 : JMP $8920 ; goto the update coin text routine
-xx