Super Mario Bros. 2 (NES)/Tile Values: Difference between revisions

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m (added Tile Values)
 
(added a link for the PPU tiles since these correspond directly with them)
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Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid):
Note about these addressed, they correspond with the [[Super Mario Bros. 2:Combos of four 8x8 PPU tiles|Combos of four 8x8 PPU tiles]] data (some need tweaking to change properties to act normal, eg. some tiles make object solid):


01 - Tile for large cloud (left) (Color #1)
01 - Tile for large cloud (left) (Color #1)

Revision as of 15:44, 18 August 2006

Note about these addressed, they correspond with the Combos of four 8x8 PPU tiles data (some need tweaking to change properties to act normal, eg. some tiles make object solid):

01 - Tile for large cloud (left) (Color #1)

02 - Tile for large cloud (right) (Color #1)

03 - Tile for small cloud (Color #1)

04 - Tile for Waterfall (top) (Color #1)

05 - Tile for Waterfall (bottom) (Color #1)

07 - Tile for Chain (Color #1)

08 - Tile for Water (top) (Color #1)

09 - Tile for left side of World 7 hill (Color #1)

0A - Tile for Water (bottom) (Color #1)

0B - Tile for center of World 7 hill (Color #1)

0C - Tile for water under objects in World 4 (Color #1)

0D - Tile for right side of World 7 hill (Color #1)

11 - Tile for under Whale's tail (Color #1)

12 - Tile for X-block (passable) (Color #1)

13 - Tile for Walking Cloud (left side) (Color #1)

14 - Tile for Walking Cloud (middle) (Color #1)

15 - Tile for Walking Cloud (right side) (Color #1)

18 - Tile for Boss's room brick (Color #1)

1A - Tile for Spike (Color #1)

23 - Tile for sky (Color #1)

24 - Tile for mushroom 1 (not interactive) (Color #1)

25 - Tile for mushroom 2 (not interactive) (Color #1)

26 - Tile for Coin root (not in subspace) (Color #1)

27 - Tile for Large Vegetable root (Color #1)

28 - Tile for Small Vegetable root (Color #1)

29 - Tile for Rocket root (Color #1)

2A - Tile for Shell root (Color #1)

2B - Tile for Bomb root (Color #1)

2C - Tile for Potion root (Color #1)

2D - Tile for 1-up root (Color #1)

2E - Tile for POW root (Color #1)

2F - Tile for Bob Omb root (Color #1)

31 - Tile for Cherry (Color #1)

32 - Tile for Red Door's top (Color #1)

33 - Tile for Lock on Red Door's bottom (Color #1)

34 - Tile for Red Door's bottom (Color #1)

35 - Tile for White Door (top and bottom) (Color #1)

36 - Tile for Light Angle from door (top and bottom) (Color #1)

37 - Tile for Light from door (Color #1)

3B - Tile for chain from Wart's castle (Color #1)

3C - Tile for Whale's body (not top) (Color #1)

3D - Tile for Whale's eye (Color #1)

3E - Tile for decorative Phanto (Color #1)


40 - Tile for sky (Color #2)

41 - Tile for mushroom 1 (not interactive) (Color #2)

42 - Tile for mushroom 2 (not interactive) (Color #2)

43 - Tile for Coin root (not in subspace) (Color #2)

44 - Tile for Large Vegetable root (Color #2)

45 - Tile for Small Vegetable root (Color #2)

46 - Tile for Rocket root (Color #2)

47 - Tile for Shell root (Color #2)

48 - Tile for Bomb root (Color #2)

49 - Tile for Potion root (Color #2)

4A - Tile for 1-up root (Color #2)

4B - Tile for POW root (Color #2)

4C - Tile for Bob Omb root (Color #2)


4E - Tile for Cherry (Color #2)

4F - Tile for Red Door's top (Color #2)

50 - Tile for Lock on Red Door's bottom

51 - Tile for Red Door's bottom (Color #2)

52 - Tile for White Door (normal) (Color #2)

53 - Tile for Light Angle to left from door (top and bottom (Color #2)

54 - Tile for Light from door (Color #2)

55 - Tile for Light Angle to right from door (top and bottom) (Color #2)

56 - Tile for White Door (Goes to Bonus) (Color #2)

57 - Tile for Lock on Red Door's bottom (Color #2)

58 - Tile for chain from Wart's castle


5B - Tile for decorative Phanto (Color #2)


64 - Tile for Wart's room blocks (Color #2)

65 - Tile for Bridge (Color #2)

67 - Tile for Conveyer moving left (Color #2)

68 - Tile for Conveyer moving right (Color #2)

69 - Tile for Mushroom Block (Color #2)

6C - Tile for POW (Color #2)


6E - Tile for Bricks (Color #2)

6F - Tile for top of vase type 1 (Color #2)

70 - Tile for vase (middle) (Color #2)

71 - Tile for vase (bottom) (Color #2)

72 - Tile for vases shyguys come out (Color #2)

73 - Tile for top of vase type 2 (glitch?) (Color #2)

7D - Tile for Log/Bone (left side) (Color #2)

7E - Tile for Log/Bone (middle) (Color #2)

7F - Tile for Log/Bone (right side) (Color #2)

80 - Tile for Ladder (Color #3)

81 - Tile for Ladder underground (Color #3)


83 - Tile for Black Door (Color #3)


88 - Tile for speck of star in sky (Color #3)

89 - Tile for star in sky (Color #3)

8A - Tile for slow quick sand (Color #3)

8B - Tile for fast quick sand (Color #3)

8C - Tile for Left side of a bell of the Dream Machine (Color #3)

8D - Tile for Right side of a bell of the Dream Machine (Color #3)

8E - Tile for Left side of a tube of the Dream Machine (Color #3)

8F - Tile for Right side of a tube of the Dream Machine (Color #3)


91 - Tile for Dirt/Sand (Color #3)


93 - Tile for Digging Sand (Color #3)


99 - Tile for Dirt/Sand (Color #3)


9C - Tile for World 7 Outside Bricks (Color #3)

9D - Tile for Bombable Blocks (Color #3)


A3 - Tile for Bricks (Color #3)


A9 - Tile for window arch in World 7 (Color #3)

AA - Tile for Top of a column (Color #3)

AB - Tile for Middle of a column (Color #3)

AC - Tile for Top of a column (Color #3)


B7 - Tile for Top for left side of World 7 hill (Color #3)

B9 - Tile for Top for center of World 7 hill (Color #3)

BB - Tile for Top for right side of World 7 hill (Color #3)


C0 - Tile for Top of a column (Color #4)

C2 - Tile for Vine (Color #4)


CB - Tile for Top for left side of World 7 hill (Color #4)

CD - Tile for Top for center of World 7 hill (Color #4)

CF - Tile for Top for center of World 7 hill (Color #4)


D7 - Tile for Outside Brick (Color #4)