The current URL is datacrystal.tcrf.net.
Hyper Lode Runner/RAM map: Difference between revisions
m (Removed redundant braces from game name for rammap template) |
m (Stone -> Block, makes more sense.) |
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==Tiles digits== | ==Tiles digits== | ||
0 - Brick<br> | 0 - Brick<br> | ||
1 - | 1 - Block<br> | ||
2 - Ladder<br> | 2 - Ladder<br> | ||
3 - Rope<br> | 3 - Rope<br> | ||
Line 40: | Line 40: | ||
C - Door<br> | C - Door<br> | ||
D - Key<br> | D - Key<br> | ||
E - | E - Block(glitch)<br> | ||
F - | F - Block(glitch)<br> | ||
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | ||
[[Category:Hyper Lode Runner|RAM map]] | [[Category:Hyper Lode Runner|RAM map]] |
Revision as of 14:32, 4 July 2006
The following article is a RAM map for Hyper Lode Runner.
Level Map Structure
11F (hex) size room
0xC96B - begin GAME room
0xCA8A - end GAME room
8F (hex) size each room
0xCBAD - begin EDIT 1-A
0xCC3C - end EDIT 1-A
0xCC3D - begin EDIT 1-B
0xCCCC - end EDIT 1-B
0xCCCD - begin EDIT 2-A
0xCD5C - end EDIT 2-A
0xCD5D - begin EDIT 2-B
0xCDEC - end EDIT 2-B
0xCDED - begin EDIT 3-A
0xCE7C - end EDIT 3-A
0xCE7D - begin EDIT 3-B
0xCF0C - end EDIT 3-B
0xCF0D - begin EDIT 4-A
0xCF9C - end EDIT 4-A
0xCF9D - begin EDIT 4-B
0xD02C - end EDIT 4-B
Tiles digits
0 - Brick
1 - Block
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch)
7 - Blank(glitch)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Block(glitch)
F - Block(glitch)
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)