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Pokémon 3rd Generation/Pokémon FireRed and LeafGreen/ROM map: Difference between revisions
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In US 1.1, <code>0x7F8A0</code> contains the Pokémon ID, <code>0x7F8A2</code> the level, the instructions at <code>0x7F8B4</code> sets the battle type to OLD_MAN_TUTORIAL. | In US 1.1, <code>0x7F8A0</code> contains the Pokémon ID, <code>0x7F8A2</code> the level, the instructions at <code>0x7F8B4</code> sets the battle type to OLD_MAN_TUTORIAL. | ||
If you try to set the Pokémon ID to a legendary without taking care of the battle music, you will softlock (probably because CreateBattleStartTask uses the default wild battle music, rather than the legendary battle music) | If you try to set the Pokémon ID to a legendary without taking care of the battle music, you will softlock (probably because CreateBattleStartTask uses the default wild battle music, rather than the legendary battle music) | ||
{{Internal Data|game=Pokémon FireRed and LeafGreen}} | {{Internal Data|game=Pokémon 3rd Generation/Pokémon FireRed and LeafGreen}} |
Revision as of 11:22, 5 April 2025
The following article is a ROM map for Pokémon 3rd Generation/Pokémon FireRed and LeafGreen.
General pointers
Offset | Pointer | Comment |
---|---|---|
08000128 | 082350AC | Pointer to graphic table, which contains pointers to front pokemon images. |
0800012C | 0823654C | Pointer to graphic table, which contains pointers to back pokemon images. |
08000130 | 0823730C | Pointer to palette table, which contains pointers to normal palettes for pokemon images. |
08000134 | 082380CC | Pointer to palette table, which contains pointers to shiny palettes for pokemon images. |
Hex address to wild Pokemon
NOTE: This hacking I test in EUROPE (Spanish) version games.
Go to 3C438C address corresponding to Route 101 at the beginning of the game.
Then, in these address change the wild pokemon code, with the hex pokemon code that you like appear.
Hex address to Poke Market in first town
NOTE: This hacking I test in EUROPE (Spanish) version games.
Go to 16A30C address showing the codes first town.
Then you can change the code of first item that they sell you, to other code, for example a MasterBall (code 0100).
Pokémon in Old Man Tutorial
In US 1.1, 0x7F8A0
contains the Pokémon ID, 0x7F8A2
the level, the instructions at 0x7F8B4
sets the battle type to OLD_MAN_TUTORIAL.
If you try to set the Pokémon ID to a legendary without taking care of the battle music, you will softlock (probably because CreateBattleStartTask uses the default wild battle music, rather than the legendary battle music)
Collapse Internal Data for Pokémon 3rd Generation/Pokémon FireRed and LeafGreen
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