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Medarot 3/RAM map: Difference between revisions
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* 5:D150 = Name of first medal | * 5:D150 = Name of first medal | ||
==RNG== | |||
* C4A0 = Randomly generated number (Sum of both seeds) | |||
* C460 = Frame counter (used for random number generation) | |||
* C4BC = Seed #1 for RNG | |||
* C4BD = Seed #2 for RNG | |||
==SRAM== | ==SRAM== |
Latest revision as of 02:30, 31 January 2025
- C116 = PLAYX (Player's X position)
- C117 = PLAYY (Player's Y position)
- C480-C483? = State machine
- C620 = Map ID high byte
- C621 = Map ID low byte
- C62A = MAPX (Horizontal scroll position)
- C62B = MAPY (Vertical scroll position)
- C670-C671 = Money (Big endian)
- C7A5 = Current shop
- 5:D150 = Name of first medal
RNG
- C4A0 = Randomly generated number (Sum of both seeds)
- C460 = Frame counter (used for random number generation)
- C4BC = Seed #1 for RNG
- C4BD = Seed #2 for RNG
SRAM
- 0:A000-A00F = ASCII string, used to determine if save exists
- 0:A000-BFEF = Checksum region
- 0:BFFD = Save file present
- 0:BFEE-BFEF = 16-bit big endian checksum
Collapse Internal Data for Medarot 3
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