Capcom Play System 2/Hardware information: Difference between revisions

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(Created page with "===Technical Specs=== ;Main CPU: Custom Motorola 68000 running around 12 MHz ;Sound Cpu: Z80 running around 4MHz ==68K Memory Map== ;Sprite/Object Globals(Living Board) - 0x400000~0x40000b ;Shared Ram: 0x618000 ~ 0x619fff (only in odd bytes) ;Network Ram: 0x660000 ~ 6x663fff ;Object/Sprite bank 0 0x700000 ~ 0x701fff ;Object/Sprite Bank 1 0x708000 ~ 0x709fff ;Registers A: 0x800100 ~ 0x80013f Specifying BG Layers by the size of the tiles Send 16bit pointer to these regi...")
 
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==68K Memory Map==
==68K Memory Map==
;Sprite/Object Globals(Living Board) - 0x400000~0x40000b
*Sprite/Object Globals(Living Board) - 0x400000~0x40000b
;Shared Ram: 0x618000 ~ 0x619fff (only in odd bytes)
*Shared Ram: 0x618000 ~ 0x619fff (only in odd bytes)
;Network Ram: 0x660000 ~ 6x663fff
*Network Ram: 0x660000 ~ 6x663fff
;Object/Sprite bank 0 0x700000 ~ 0x701fff
*Object/Sprite bank 0 0x700000 ~ 0x701fff
;Object/Sprite Bank 1 0x708000 ~ 0x709fff
*Object/Sprite Bank 1 0x708000 ~ 0x709fff


;Registers A: 0x800100 ~ 0x80013f
*BG Registers: 0x800100 ~ 0x80013f
Specifying BG Layers by the size of the tiles
*Registers B: 0x800140 ~ 0x80017f
Send 16bit pointer to these registers to render said tile map in gfx ram
Example 0x9000 for whatever is at 0x900000


;8x8 Layer Register A: 0x800100
*Input0: 0x804000 ; Word
;8x8 Layer Register B: 0x800102
*Input1: 0x804010 ; Word
;16x16 Layer Register: 0x800104
*Input2: 0x804020 : Word
;32x32 Layer Register: 0x800106
;Raster Effect Register: 0x800108
;Palette Register: 0x80010c


=BG Scrolling Registers
*Volume and Network Link: 0x804030
16 bit signed values
** 0x8000 network link flag
;8x8 X : 0x80010c
;8x8 Y : 0x80010e
;16x16 X : 0x800110
;16x16 Y : 0x800112
;32x32 X : 0x800114
;32x32 Y : 0x800116


*Epprom RW : 0x804040


;Registers B: 0x800140
*Development Dips : 0x8040b0
** 3 sets of 8 switches


;Input0: 0x804000 ; Word
*BG Register Copy: 0x804100
;Input1: 0x804010 ; Word
*Registers B Copy: 0x804140
;Input2: 0x804020 : Word


;Volume and Network Link: 0x804030
*Gfx Ram various BG Tilemap and Pallette Ram sections
;Epprom RW : 0x804040
**0x900000~0x92ffff


;Development Dips : 0x8040b0
*Work Ram 0xFF0000~0xFFFFEf
*Sprite/Object Globals(Dead Board) 0xfffff0~0xfffffb


;RegisterA Copy: 0x804100
=Set BG Registers=
;RegisterB Copy: 0x804140
Specifying BG Layers by the size of the tiles
Send 16bit pointer to these registers to render said tile map in gfx ram
Example 0x9000 for whatever is at 0x900000
 
*8x8 Layer Register A: 0x800100
*8x8 Layer Register B: 0x800102
*16x16 Layer Register: 0x800104
*32x32 Layer Register: 0x800106
*Raster Effect Register: 0x800108
*Palette Register: 0x80010c


;Gfx Ram Various BG Tilemap and Pallette Ram sections
;BG Scrolling Registers
0x900000~0x92ffff
16 bit signed values
*8x8 X : 0x80010c
*8x8 Y : 0x80010e
*16x16 X : 0x800110
*16x16 Y : 0x800112
*32x32 X : 0x800114
*32x32 Y : 0x800116


;Work Ram 0xFF0000~0xFFFFef
;Other BG registers


;Sprite/Object Globals(Dead Board) 0xfffff0~0xfffffb
*Active BG Layer And effect : 0x804122
8x8 is always active
**0x0001 raster effect
**0x0002
**0x0004 BG 16x16
**0x0008 BG 32x32
**0x8000 Monitor Flip




==Z80 Memory==
==Z80 Memory==
;Shared Ram 0xC000~0xcfff
*Shared Ram 0xC000~0xcfff
;Work Ram 0xF000~0xffff
*Work Ram 0xF000~0xffff


[[Category:CPS2|Hardware information]]
[[Category:CPS2|Hardware information]]

Revision as of 19:20, 3 August 2024

Technical Specs

Main CPU
Custom Motorola 68000 running around 12 MHz
Sound Cpu
Z80 running around 4MHz

68K Memory Map

  • Sprite/Object Globals(Living Board) - 0x400000~0x40000b
  • Shared Ram: 0x618000 ~ 0x619fff (only in odd bytes)
  • Network Ram: 0x660000 ~ 6x663fff
  • Object/Sprite bank 0 0x700000 ~ 0x701fff
  • Object/Sprite Bank 1 0x708000 ~ 0x709fff
  • BG Registers: 0x800100 ~ 0x80013f
  • Registers B: 0x800140 ~ 0x80017f
  • Input0: 0x804000 ; Word
  • Input1: 0x804010 ; Word
  • Input2: 0x804020 : Word
  • Volume and Network Link: 0x804030
    • 0x8000 network link flag
  • Epprom RW : 0x804040
  • Development Dips : 0x8040b0
    • 3 sets of 8 switches
  • BG Register Copy: 0x804100
  • Registers B Copy: 0x804140
  • Gfx Ram various BG Tilemap and Pallette Ram sections
    • 0x900000~0x92ffff
  • Work Ram 0xFF0000~0xFFFFEf
  • Sprite/Object Globals(Dead Board) 0xfffff0~0xfffffb

Set BG Registers

Specifying BG Layers by the size of the tiles Send 16bit pointer to these registers to render said tile map in gfx ram Example 0x9000 for whatever is at 0x900000

  • 8x8 Layer Register A: 0x800100
  • 8x8 Layer Register B: 0x800102
  • 16x16 Layer Register: 0x800104
  • 32x32 Layer Register: 0x800106
  • Raster Effect Register: 0x800108
  • Palette Register: 0x80010c
BG Scrolling Registers

16 bit signed values

  • 8x8 X : 0x80010c
  • 8x8 Y : 0x80010e
  • 16x16 X : 0x800110
  • 16x16 Y : 0x800112
  • 32x32 X : 0x800114
  • 32x32 Y : 0x800116
Other BG registers
  • Active BG Layer And effect : 0x804122

8x8 is always active

    • 0x0001 raster effect
    • 0x0002
    • 0x0004 BG 16x16
    • 0x0008 BG 32x32
    • 0x8000 Monitor Flip


Z80 Memory

  • Shared Ram 0xC000~0xcfff
  • Work Ram 0xF000~0xffff