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Super Boy I/RAM map: Difference between revisions
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Lelegofrog (talk | contribs) m (→MSX) |
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C383 1 Demo mode flag | C383 1 Demo mode flag | ||
C384 1 Music speed (Default: 80) | C384 1 Music speed (Default: 80) | ||
C83F | C83F 2C1 Current on-screen level data | ||
{{Internal Data}} | {{Internal Data}} |
Latest revision as of 09:38, 6 June 2024
The following article is a RAM map for Super Boy I.
RAM Map
MSX
Addr Size Description ---- ---- ----------- E048 1 Time timer E049 2 Time E233 1 Coin count E23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling E36C 1 Player Y position E36D 1 Player X position E372 1 Big flag E373 1 Fireball flag E383 1 Demo mode flag E384 1 Music speed (Default: 80) E83F 2C1 Current on-screen level data
Sega Master System
Addr Size Description ---- ---- ----------- C048 1 Time timer C049 2 Time C233 1 Coin count C23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling C36C 1 Player Y position C36D 1 Player X position C372 1 Big flag C373 1 Fireball flag C383 1 Demo mode flag C384 1 Music speed (Default: 80) C83F 2C1 Current on-screen level data
Internal Data for Super Boy I
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