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Ms. Pac-Man (NES, Namco)/ROM map: Difference between revisions
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Lelegofrog (talk | contribs) (copying info from Ms. Pac-Man (Namco)/ROM map) |
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{{rommap|game=Ms. Pac-Man (NES, Namco)}}<pre> | {{rommap|game=Ms. Pac-Man (NES, Namco)}}<pre> | ||
* 0x00097A to 0x0009B9 ( | * 0x00097A to 0x0009B9 (040) = Level Data Pointers | ||
* 0x000A21 to 0x000D80 ( | * 0x000A21 to 0x000D80 (863) = Title Screen Data | ||
* 0x000A4A to 0x000A47 (003) = 1UP text | |||
* 0x000A4D to 0x000A54 (008) = HI-SCORE text | |||
* 0x000A45 to 0x000A4C (003) = 2UP text | |||
* 0x000CC4 to 0x000CDE (01B) = TM & © 1980 1993 NAMCO LTD. text | |||
* 0x000D08 to 0x000D19 (012) = NAMCO HOMETEK, INC. text | |||
* 0x000D47 to 0x000D5A (014) = LICENSED BY NINTENDO text | |||
* 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data | * 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data | ||
* 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data | * 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data | ||
Line 10: | Line 16: | ||
* 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data | * 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data | ||
* 0x0025E4 to 0x00278E (1AB) = Stage 25 Data | * 0x0025E4 to 0x00278E (1AB) = Stage 25 Data | ||
* 0x0040A0 to 0x------ (001) = Debug mode flag (set to 80 to enable) | |||
* 0x004107 to 0x004115 (00E) = NAOKI HIGASHIO text used to check between soft and hard resets | |||
* 0x004509 to 0x------ (001) = Start Level | * 0x004509 to 0x------ (001) = Start Level | ||
* 0x00450A to 0x------ (001) = Start Amount Of Lives | * 0x00450A to 0x------ (001) = Start Amount Of Lives | ||
* 0x00450B to 0x004510 ( | * 0x00450B to 0x004510 (005) = Start Score | ||
* 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position | * 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position | ||
* 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position | * 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position |
Latest revision as of 03:50, 24 May 2024
The following article is a ROM map for Ms. Pac-Man (NES, Namco).
* 0x00097A to 0x0009B9 (040) = Level Data Pointers * 0x000A21 to 0x000D80 (863) = Title Screen Data * 0x000A4A to 0x000A47 (003) = 1UP text * 0x000A4D to 0x000A54 (008) = HI-SCORE text * 0x000A45 to 0x000A4C (003) = 2UP text * 0x000CC4 to 0x000CDE (01B) = TM & © 1980 1993 NAMCO LTD. text * 0x000D08 to 0x000D19 (012) = NAMCO HOMETEK, INC. text * 0x000D47 to 0x000D5A (014) = LICENSED BY NINTENDO text * 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data * 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data * 0x0011E4 to 0x0013A3 (1C0) = Stage 6,7,8,9,14,15,16,22,23,24,28 Data * 0x0013A4 to 0x00155A (1B7) = Stage 10,11,12,18,19,20,29 Data * 0x00155B to 0x0016F2 (198) = Stage 17,30 Data * 0x0016F3 to 0x001894 (1A2) = Stage 32 Data * 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data * 0x0025E4 to 0x00278E (1AB) = Stage 25 Data * 0x0040A0 to 0x------ (001) = Debug mode flag (set to 80 to enable) * 0x004107 to 0x004115 (00E) = NAOKI HIGASHIO text used to check between soft and hard resets * 0x004509 to 0x------ (001) = Start Level * 0x00450A to 0x------ (001) = Start Amount Of Lives * 0x00450B to 0x004510 (005) = Start Score * 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position * 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position * 0x0065E3 to 0x------ (001) = Blinky (Red Ghost) Starting X Position * 0x0065E4 to 0x------ (001) = Blinky (Red Ghost) Starting Y Position * 0x0065E5 to 0x------ (001) = Pinky (Pink Ghost) Starting X Position * 0x0065E6 to 0x------ (001) = Pinky (Pink Ghost) Starting Y Position * 0x0065E7 to 0x------ (001) = Inky (Light Blue Ghost) Starting X Position * 0x0065E8 to 0x------ (001) = Inky (Light Blue Ghost) Starting Y Position * 0x0065E9 to 0x------ (001) = Clyde (Orange Ghost) Starting X Position * 0x0065EA to 0x------ (001) = Clyde (Orange Ghost) Starting Y Position
Internal Data for Ms. Pac-Man (NES, Namco)
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