Mother 3/Seventh circle of ASCII hell: Difference between revisions

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m (Lelegofrog moved page MOTHER 3/Seventh circle of ASCII hell to Mother 3/Seventh circle of ASCII hell: title consistency with TCRF)
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{{subpage|game=MOTHER 3:ROM map}}
{{subpage|game=Mother 3}}
{{Infobox table
{{Infobox table
|name=Seventh circle of ASCII hell
|name=Seventh circle of ASCII hell
|game=MOTHER 3
|game=Mother 3
|loc=ROM
|loc=ROM
|start=0xED940
|start=0xED940
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* <tt>00F0C80-00F1837 (0000BB8)</tt> = 0-999 display table (3 bytes per number, 1 per digit)
* <tt>00F0C80-00F1837 (0000BB8)</tt> = 0-999 display table (3 bytes per number, 1 per digit)
* <tt>01006BC-01016BB (0001000)</tt> = Table with various patterns
* <tt>01006BC-01016BB (0001000)</tt> = Table with various patterns
* <tt>0112EA8-0112F17 (0000070)</tt> = [[MOTHER_3:Attack_sound_probability_table|Attack sound probability distribution table]]
* <tt>0112EA8-0112F17 (0000070)</tt> = [[Mother 3/Attack sound probability table|Attack sound probability distribution table]]
* <tt>01135A8-011368B (00000E4)</tt> = [[MOTHER_3:Hypnosis_music_mappings|Hypnosis music mappings]]
* <tt>01135A8-011368B (00000E4)</tt> = [[Mother 3/Hypnosis music mappings|Hypnosis music mappings]]
* <tt>01158DA-01158F9 (0000020)</tt> = E symbol in 1bpp
* <tt>01158DA-01158F9 (0000020)</tt> = E symbol in 1bpp
* <tt>0115A3C-0115ABB (0000080)</tt> = Battle data used for printing
* <tt>0115A3C-0115ABB (0000080)</tt> = Battle data used for printing
* <tt>0119BF0-0119C23 (0000034)</tt> = [[MOTHER_3:Note_length_table|Note length table]]
* <tt>0119BF0-0119C23 (0000034)</tt> = [[Mother 3/Note length table|Note length table]]
* <tt>0CDB990-0CDB9EF (0000060)</tt> = OAM shape/size lookup table
* <tt>0CDB990-0CDB9EF (0000060)</tt> = OAM shape/size lookup table


[[Category:MOTHER 3|Seventh circle of ASCII hell]]
[[Category:Mother 3|Seventh circle of ASCII hell]]

Latest revision as of 02:40, 20 May 2024

This is a sub-page of Mother 3.

Seventh circle of ASCII hell
Game Mother 3
Start Address 0xED940
End Address 0x119C23
# of Entries -
Entry Length -
Total Length 180964 bytes (0x2C2E4)
Back to the ROM map

Overview

The Seventh Circle of ASCII Hell™ is a massive pool of ASCII text, seemingly related to the game's source code. The ASCII itself doesn't appear to be used; however, there are some very important data blocks sprinkled throughout. The known blocks are outlined below.

Known data blocks

  • 00EF880-00F0C7F (0001400) = Sine table (32-bit, signed)
  • 00F0C80-00F1837 (0000BB8) = 0-999 display table (3 bytes per number, 1 per digit)
  • 01006BC-01016BB (0001000) = Table with various patterns
  • 0112EA8-0112F17 (0000070) = Attack sound probability distribution table
  • 01135A8-011368B (00000E4) = Hypnosis music mappings
  • 01158DA-01158F9 (0000020) = E symbol in 1bpp
  • 0115A3C-0115ABB (0000080) = Battle data used for printing
  • 0119BF0-0119C23 (0000034) = Note length table
  • 0CDB990-0CDB9EF (0000060) = OAM shape/size lookup table