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Mother 3/Arrangements: Difference between revisions
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Lelegofrog (talk | contribs) m (Lelegofrog moved page MOTHER 3/Arrangements to Mother 3/Arrangements: title consistency with TCRF) |
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{{subpage|game= | {{subpage|game=Mother 3}} | ||
==Overview== | ==Overview== | ||
MOTHER 3 uses several different arrangement formats, which are described on this page. | MOTHER 3 uses several different arrangement formats, which are described on this page. | ||
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* <tt>Bits 0C-0F (0xF000)</tt> = Palette number (ignored in 256-color mode) | * <tt>Bits 0C-0F (0xF000)</tt> = Palette number (ignored in 256-color mode) | ||
[[Category: | [[Category:Mother 3|Arrangements]] |
Latest revision as of 02:09, 20 May 2024
This is a sub-page of Mother 3.
Overview
MOTHER 3 uses several different arrangement formats, which are described on this page.
Standard
The standard format uses the same format as the GBA's standard tilemap. Each tile uses 16 bits:
- Bits 00-09 (0x03FF) = Tile number
- Bits 0A-0A (0x0400) = Horizontal flip
- Bits 0B-0B (0x0800) = Vertical flip
- Bits 0C-0F (0xF000) = Palette number (ignored in 256-color mode)