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Mother 3/Map graphics/palette table: Difference between revisions
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m (Xkeeper moved page MOTHER 3:Map graphics/palette table to MOTHER 3/Map graphics/palette table: normalize subpages and titles) |
Lelegofrog (talk | contribs) m (Lelegofrog moved page MOTHER 3/Map graphics/palette table to Mother 3/Map graphics/palette table: title consistency with TCRF) |
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Latest revision as of 02:03, 20 May 2024
This is a sub-page of Mother 3/Map graphics.
Map graphics/palette table | |
Game | MOTHER 3 |
Start Address | 0xD34F44 |
End Address | 0xD3B4DF |
# of Entries | 1000 (0x3E8) |
Entry Length | 26 bytes (0x1A) |
Total Length | 26012 bytes (0x659C) |
Back to the ROM map |
Overview
This table contains indices into the map graphics and palette tables. There's one entry for each map; all three map layers in each map will use the same set of tilesets and palettes. The table has a 12-byte dummy header that can be ignored (but should be left untouched).
Field listing
Table view
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ A -> 10 | <- A ] [ B ]
Tilesets
Each map may have up to 12 tilesets. They don't all have to be used. Each tileset is a signed 16-bit value. Use -1 (0xFFFF) to indicate a null tileset. Each value is an index into the map graphics table.
Palette
The palette is a 16-bit index into the map palette table.