Mother 3/Enemy memo placement: Difference between revisions

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m (Xkeeper moved page MOTHER 3:Enemy memo placement to MOTHER 3/Enemy memo placement: normalize subpages and titles)
m (Lelegofrog moved page MOTHER 3/Enemy memo placement to Mother 3/Enemy memo placement: title consistency with TCRF)
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Revision as of 02:03, 20 May 2024

This is a sub-page of Mother 3.

Enemy heigt placement
Game MOTHER 3
Start Address 0xC6D62
End Address 0xC6F5F
# of Entries 255 (0xFF)
Entry Length 2
Total Length 510 bytes (0x1FE)
Back to the ROM map

Overview

This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.

Format

Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.

The game adds different values based on enemies when loading it.

These values are from the Enemy data table.