EarthBound/Map Data/Tile Animation Characters Pointer Table: Difference between revisions

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==Format==
==Format==


Each 4-byte entry contains a long pointer to the start of an entry in the [[EarthBound/Map_Data/Compressed_Tile_Animation_Characters_Data|Compressed Tile Animation Characters Data]].
Each 4-byte entry contains a long pointer to the start of an entry in [[EarthBound/Map_Data/Compressed_Tile_Animation_Characters_Data|Compressed Tile Animation Characters Data]].


==Entries==
==Entries==

Revision as of 15:14, 11 May 2024

Map Data: Tile Animation Characters Pointer Table
Game EarthBound
Start Address 0x2F13CB
End Address 0x2F141A
# of Entries 20
Entry Length 4 bytes
Total Length 80 bytes (0x50)
Back to the ROM map

Pointer table mapping tileset indices (from the Tileset Table) to entries in Compressed Tile Animation Characters Data.

Format

Each 4-byte entry contains a long pointer to the start of an entry in Compressed Tile Animation Characters Data.

Entries

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?