Dragon Ball/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- style="border-color:inherit;" | 002E9 | 1 | Glyph height flag | 00 - 1 tile<br />otherwise 2 tiles |- style="border-color:inherit;" | 002EA | 1 | Glyph write mode flag | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. |} {{Internal Data|game=Dragon Ball}}")
 
No edit summary
Line 6: Line 6:
! Description
! Description
! Explanation
! Explanation
|- style="border-color:inherit;"
|-
| 002DC
| 2
| Character offset
| Offset in little endian of next character to process.
|-
| 002E9
| 002E9
| 1
| 1
| Glyph height flag
| Glyph height flag
| 00 - 1 tile<br />otherwise 2 tiles
| 00 - 1 tile<br />otherwise 2 tiles
|- style="border-color:inherit;"
|-
| 002EA
| 002EA
| 1
| 1

Revision as of 15:24, 15 March 2024

Chip tiny.png The following article is a RAM map for Dragon Ball.

Address Size Description Explanation
002DC 2 Character offset Offset in little endian of next character to process.
002E9 1 Glyph height flag 00 - 1 tile
otherwise 2 tiles
002EA 1 Glyph write mode flag 00 - normal write
otherwise write starts from the vertical midline of the tile.